| | |
| | | import IpyGameDataPY
|
| | | import FBCommon
|
| | | import GameFuncComm
|
| | | import PlayerTJG
|
| | | import PlayerActivity
|
| | | import PlayerSuccess
|
| | | import PyGameData
|
| | |
| | | else:
|
| | | for itemID, itemCnt in totalItemDict.items():
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
|
| | | #if Def_TJGRecoverID in recoverCntDict:
|
| | | # #脱机挂经验找回后重置
|
| | | # PlayerTJG.ResetTJGDeadInfo(curPlayer)
|
| | | if Def_QueenRelics in recoverCntDict:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics])
|
| | | DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict)
|