| | |
| | | if resultSet and resultSet.count():
|
| | | for resultDict in resultSet:
|
| | | PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
|
| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
|
| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
|
| | | return
|
| | |
|
| | | def findDBPlayer(self, playerID):
|
| | |
| | |
|
| | | mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
|
| | | mylog.debug('PyGameData.g_dbPlayerIDMap = %s, %s'%(len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
|
| | | mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
|
| | |
|
| | | #构造其他角色初始数据
|
| | | itemData = ''
|