hxp
2025-05-26 77b0f4f5acec30f9be8c7eeadfc25d9641ca26f3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -21,7 +21,6 @@
import SkillShell
import PassiveBuffEffMng
import ChNetSendPack
import PlayerTJG
import OperControlManager
import GameObj
import CrossPlayerData
@@ -654,7 +653,6 @@
    beforeHP = GameObj.GetHP(curObj)
    
    index = 0
    isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
    
    skillIDListInDelBuff = []   # buff消失中需要处理添加buff,外层处理避免错乱
    
@@ -669,12 +667,6 @@
        #填表,持续时间为0的Buff为永久Buff
        if not curSkill.GetLastTime() and not curBuffRemainTime:
            index += 1
            continue
        if isPlayerTJG and curSkill.GetSkillTypeID() in ChConfig.TJGStateNotRefreshTimeBuff:
            curBuff.SetCalcStartTick( tick )
            index += 1
            #GameWorld.DebugLog("脱机挂状态下不刷新buff时间: skillTypeID=%s" % curSkill.GetSkillTypeID())
            continue
        
        remainTime = curBuffRemainTime - ( tick - curBuff.GetCalcStartTick() )