| | |
| | |
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| | | import time
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| | |
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| | | g_calcDetail = 0
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| | |
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| | | class LineupHero():
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| | | ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
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| | |
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| | |
| | | attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3)
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| | | else:
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| | | attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3)
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| | | #GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
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| | | |
| | | # 前端对比刷属性明细时需要
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| | | if g_calcDetail and attrValue > 0:
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| | | calcParamDict = {}
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| | | for k, v in attrParamDict.items():
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| | | if not v or (k == "inheritPer" and v == 1):
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| | | continue
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| | | calcParamDict[k] = v
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| | | GameWorld.DebugLogEx(" heroID=%s,attrID=%s,attrValue=%s,%s", heroID, attrID, attrValue, calcParamDict)
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| | | |
| | | attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
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| | | attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
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| | | attrRatioName = "%sRatio" % attrName
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