ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -26,6 +26,7 @@
import ItemControler
import IPY_GameWorld
import NetPackCommon
import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -121,12 +122,18 @@
    # 其他战利品掉落
    bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
    bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
    for itemID, dropUpper in DailyBootyUpperList:
    for itemID, baseUpper in DailyBootyUpperList:
        if spaceCount <= 0:
            GameWorld.DebugLog("掉落背包已满!", playerID)
            break
        if dropUpper <= 0:
        if baseUpper <= 0:
            continue
        dropUpper = baseUpper
        addPer = 0
        addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
        if addPer:
            dropUpper = int(baseUpper * (100 + addPer) / 100.0)
            GameWorld.DebugLog("红颜提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s" % (itemID, baseUpper, addPer, dropUpper))
        todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
        if todyDropCnt >= dropUpper:
            GameWorld.DebugLog("战利品已达今日掉落上限! itemID=%s,todyDropCnt=%s >= %s" % (itemID, todyDropCnt, dropUpper), playerID)