| | |
| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import ItemControler
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| | |
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| | | import PlayerTask
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| | | import FBCommon
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| | | import ChConfig
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| | |
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| | | def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
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| | | ## 回合战斗请求
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| | |
| | | GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
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| | | return
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| | |
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ChallengeLVID, levelID)
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| | | |
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge)
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| | | |
| | | return True, levelID
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| | |
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| | | def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
|