| | |
| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import PlayerGoldRush
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| | | import ChPyNetSendPack
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| | | import ItemControler
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| | | import IPY_GameWorld
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| | | import GameFuncComm
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| | | import ShareDefine
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| | | import ChConfig
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| | | import FBCommon
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| | |
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| | | def GetTaskIDList(taskGroup):
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| | | ## 获取某个任务分组所有任务ID列表
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| | |
| | | if taskType == ChConfig.TaskType_LV:
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| | | taskValue = curPlayer.GetLV()
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| | |
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| | | elif taskType == ChConfig.TaskType_FBPass:
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| | | if len(conds) != 2:
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| | | elif taskType == ChConfig.TaskType_MainLevel:
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| | | if not conds:
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| | | return 0
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| | | mapID, lineID = conds
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| | | passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
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| | | taskValue = 1 if passLineID >= lineID else 0
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| | | mapID = ChConfig.Def_FBMapID_Main
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| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | | |
| | | # 挑战主线关
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| | | elif taskType == ChConfig.TaskType_MainLevelChallenge:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Main
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| | | lvID = conds[0]
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| | | taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
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| | | if not taskValue:
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| | | challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
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| | | taskValue = 1 if challengeLVID >= lvID else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_FBZhanchui:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Zhanchui
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| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_GoldRushWorkers:
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| | | taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
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| | | |
| | | elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
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| | | taskValue = 1 if curPlayer.GetFamilyID() else 0
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| | |
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| | | elif taskType == ChConfig.TaskType_TreeLV:
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| | | taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
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| | |
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| | | elif taskType == ChConfig.TaskType_RealmLV:
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| | | taskValue = curPlayer.GetOfficialRank()
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| | | |
| | | elif taskType == ChConfig.TaskType_EquipColor:
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| | | if not conds:
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| | | return 0
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| | | needColor = conds[0]
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| | | equipCnt = 0
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| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | | for equipPlace in ChConfig.Def_MainEquipPlaces:
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| | | equipIndex = equipPlace - 1
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| | | if equipIndex < 0 or equipIndex >= equipPack.GetCount():
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| | | continue
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| | | curEquip = equipPack.GetAt(equipIndex)
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| | | if not curEquip or curEquip.IsEmpty():
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| | | continue
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| | | itemColor = curEquip.GetItemColor()
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| | | if itemColor >= needColor:
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| | | equipCnt += 1
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| | | taskValue = equipCnt
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| | |
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| | | return taskValue
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| | |
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
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| | |
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| | | for itemID, itemCount, isAuctionItem in awardItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
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| | | |
| | | # 支持定制属性物品
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| | | isAuctionItem = 0
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| | | notifyAwardList = []
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| | | appointInfo = {}
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| | | for itemID, itemCount, appointID in awardItemList:
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| | | setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
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| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
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| | | continue
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| | | notifyAwardList.append([itemID, itemCount, isAuctionItem])
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| | | appointInfo[itemID] = appointID
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| | | ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
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| | | |
| | | if not __giveNewTask(curPlayer, taskGroup):
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| | | SyncTaskInfo(curPlayer, [taskGroup])
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| | |
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | return
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| | |
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| | | def SyncTaskInfo(curPlayer, taskGroupList=None):
|