| | |
| | | ) = range(1, 1 + 80)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, |
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, |
| | | AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
|
| | | AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
|
| | | AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
|
| | |
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | Def_CalcAttr_Dingjunge, # 定军阁 8
|
| | | ) = range(9)
|
| | | Def_CalcAttr_Mingge, # 命格 9
|
| | | ) = range(10)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | |
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | Def_CalcAttr_Beauty:"红颜",
|
| | | Def_CalcAttr_Dingjunge:"定军阁",
|
| | | Def_CalcAttr_Mingge:"命格",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
|
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | |
|
| | | Def_ItemType_GY_Taiyang = 201 # 太阳 注意修改装备列表配置 Def_MGGuayuType
|
| | | Def_ItemType_GY_Shaoyang = 202 # 少阳
|
| | | Def_ItemType_GY_Taiyin = 203 # 太阴
|
| | | Def_ItemType_GY_Shaoyin = 204 # 少阴
|
| | | Def_ItemType_GY_Qian = 205 # 乾(qián):代表天,位于西北方
|
| | | Def_ItemType_GY_Kun = 206 # 坤(kūn):代表地,位于西南方。
|
| | | Def_ItemType_GY_Zhen = 207 # 震(zhèn):代表雷,位于正东方。
|
| | | Def_ItemType_GY_Xun = 208 # 巽(xùn):代表风,位于东南方。
|
| | | Def_ItemType_GY_Kan = 209 # 坎(kǎn):代表水,位于正北方。
|
| | | Def_ItemType_GY_Li = 210 # 离(lí):代表火,位于正南方。
|
| | | Def_ItemType_GY_Gen = 211 # 艮(gèn):代表山,位于东北方。
|
| | | Def_ItemType_GY_Dui = 212 # 兑(duì):代表泽,位于正西方。
|
| | |
|
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | |
| | | #主线装备类型
|
| | | Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1)
|
| | |
|
| | | #命格卦玉类型
|
| | | Def_MGGuayuType = range(Def_ItemType_GY_Taiyang, Def_ItemType_GY_Dui + 1)
|
| | |
|
| | | #神兽装备类型
|
| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
|
| | |
|
| | |
| | | #ShareDefine.rptDogzEquip,
|
| | | #ShareDefine.rptGarbage,
|
| | | ShareDefine.rptHero,
|
| | | ShareDefine.rptMGGuayu,
|
| | | ShareDefine.rptMGTuiyan,
|
| | | ]
|
| | |
|
| | | #装备可强化背包列表
|
| | |
| | | # @param posNum: 在阵容中的站位 1 ~ n
|
| | | # @return: 1 ~ 总行数
|
| | | return (posNum - 1) / TurnFightCols + 1
|
| | |
|
| | | # 回合战斗站位定义, 1~20 以内为战斗武将固定位置
|
| | | TFPosNum_Mingge = 99 # 命格固定站位
|
| | | TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
|
| | |
|
| | | # 性别
|
| | | BatObjSex_Male = 1 # 男
|
| | |
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
|
| | | ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
|
| | | #地图专用阵容,注:这里只针对非主动进攻时使用的阵容,不一定是防守,如系统PK的双方阵容也可以
|
| | | MapLineIDDict = {Def_FBMapID_ArenaBattle:ShareDefine.Lineup_ArenaDef}
|
| | | #地图功能专用预设方案,如果没有配置的功能则默认使用主线方案
|
| | | MapAtkBatPresetTypeDict = {}
|
| | | MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef}
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
|
| | | Def_PDict_LastColorEquipLucky = "LastColorEquipLucky" # 最后一档品质必出幸运值
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
| | | Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
|
| | | Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
|
| | | Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
|
| | |
|
| | | #命格
|
| | | Def_PDict_MGGanwuLV = "MGGanwuLV" # 感悟等级
|
| | | Def_PDict_MGGanwuExp = "MGGanwuExp" # 当前感悟等级对应的经验
|
| | | Def_PDict_MGLingying = "MGLingying" # 当前灵应值
|
| | |
|
| | | #预设
|
| | | Def_PDict_PresetState = "PresetState_%s" # 预设解锁状态,按二进制位存储是否已解锁,参数(功能预设类型)
|
| | | Def_PDict_PresetBatID = "PresetBatID_%s" # 战斗功能使用的战斗预设方案ID,参数(战斗功能类型)
|
| | | Def_PDict_PresetFuncID = "PresetFuncID_%s_%s" # 某个战斗预设方案下某个功能预设的方案ID,参数(战斗预设ID, 功能类型)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | |
| | | TriggerWay_BeSuckHP, # 被吸血时 56
|
| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
|
| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
|
| | | ) = range(1, 1 + 58)
|
| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
|
| | | ) = range(1, 1 + 59)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
|
| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
|
| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
|
| | | ) = range(4)
|
| | | Def_SkillFuncType_4, #4 觉醒技能
|
| | | Def_SkillFuncType_MinggeSkill, #5 命格技能
|
| | | ) = range(6)
|
| | |
|
| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|