| | |
| | | class tagCSHeroPresetSave(Structure):
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| | | Head = tagHead()
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| | | PresetID = 0 #(BYTE PresetID)//阵容方案预设ID
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| | | ShapeType = 0 #(BYTE ShapeType)//本阵容阵型,0为默认阵型,可扩展不同的阵型
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| | | PosCnt = 0 #(BYTE PosCnt)
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| | | HeroPosList = list() #(vector<tagCSHeroPresetPos> HeroPosList)// 保存的阵容,只发送最终的阵容武将位置即可
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| | | data = None
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| | |
| | | self.Clear()
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| | | _pos = self.Head.ReadData(_lpData, _pos)
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| | | self.PresetID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.ShapeType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.PosCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.PosCnt):
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| | | temHeroPosList = tagCSHeroPresetPos()
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| | |
| | | self.Head.Cmd = 0xB4
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| | | self.Head.SubCmd = 0x12
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| | | self.PresetID = 0
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| | | self.ShapeType = 0
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| | | self.PosCnt = 0
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| | | self.HeroPosList = list()
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| | | return
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| | |
| | | def GetLength(self):
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| | | length = 0
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| | | length += self.Head.GetLength()
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| | | length += 1
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| | | length += 1
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| | | length += 1
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| | | for i in range(self.PosCnt):
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| | |
| | | data = ''
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| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
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| | | data = CommFunc.WriteBYTE(data, self.PresetID)
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| | | data = CommFunc.WriteBYTE(data, self.ShapeType)
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| | | data = CommFunc.WriteBYTE(data, self.PosCnt)
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| | | for i in range(self.PosCnt):
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| | | data = CommFunc.WriteString(data, self.HeroPosList[i].GetLength(), self.HeroPosList[i].GetBuffer())
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| | |
| | | DumpString = '''
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| | | Head:%s,
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| | | PresetID:%d,
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| | | ShapeType:%d,
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| | | PosCnt:%d,
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| | | HeroPosList:%s
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| | | '''\
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| | | %(
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| | | self.Head.OutputString(),
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| | | self.PresetID,
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| | | self.ShapeType,
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| | | self.PosCnt,
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| | | "..."
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| | | )
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