| | |
| | | ("DWORD", "FightPower", 0),
|
| | | ),
|
| | |
|
| | | "PresetUnlock":(
|
| | | ("BYTE", "PresetType", 1),
|
| | | ("BYTE", "UnlockType", 0),
|
| | | ("DWORD", "UnlockValue", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("char", "Name", 0),
|
| | |
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ),
|
| | |
|
| | | "HeroAwake":(
|
| | |
| | | ),
|
| | |
|
| | | "HeroQuality":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("list", "InitTalentWeight", 0),
|
| | | ("BYTE", "InitStarUpper", 0),
|
| | | ("DWORD", "InitAddPer", 0),
|
| | |
| | | ("DWORD", "BreakLVAddPer", 0),
|
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("WORD", "UPLVNeed", 0),
|
| | | ("list", "UPCostItemList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "HeroLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | |
| | | "LineupRecommend":(
|
| | | ("DWORD", "RecommendID", 1),
|
| | | ("list", "HeroIDList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFates":(
|
| | | ("WORD", "FatesID", 1),
|
| | | ("BYTE", "FatesQuality", 0),
|
| | | ("list", "HeroIDList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFatesQualityLV":(
|
| | | ("BYTE", "FatesQuality", 1),
|
| | | ("BYTE", "FatesLV", 1),
|
| | | ("BYTE", "NeedStarTotal", 0),
|
| | | ("BYTE", "NeedHeroCnt", 0),
|
| | | ("BYTE", "NeedQuality", 0),
|
| | | ),
|
| | |
|
| | | "PlayerAttr":(
|
| | |
| | | ("float", "AtkRatio", 0),
|
| | | ("float", "MaxHPRatio", 0),
|
| | | ("float", "DefRatio", 0),
|
| | | ("float", "AtkSpeedRatio", 0),
|
| | | ("float", "StunRateRatio", 0),
|
| | | ("float", "SuperHitRateRatio", 0),
|
| | | ("float", "ComboRateRatio", 0),
|
| | |
| | | ("float", "QunFinalDamPerDefRatio", 0),
|
| | | ("float", "PVPDamPerRatio", 0),
|
| | | ("float", "PVPDamPerDefRatio", 0),
|
| | | ("float", "GuanchuanRatio", 0),
|
| | | ("float", "GuanchuanDefRatio", 0),
|
| | | ("float", "ZhaojiaRatio", 0),
|
| | | ("float", "ZhaojiaDefRatio", 0),
|
| | | ),
|
| | |
|
| | | "MainChapter":(
|
| | |
| | | ("BYTE", "BossPosView", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ("BYTE", "SkillExCnt", 0),
|
| | | ("WORD", "ReModelID", 0),
|
| | | ),
|
| | |
|
| | | "Title":(
|
| | |
| | | ("list", "LegendAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "MGGanwuLV":(
|
| | | ("BYTE", "GanwuLV", 1),
|
| | | ("DWORD", "NextNeedExp", 0),
|
| | | ("DWORD", "AtkBase", 0),
|
| | | ("DWORD", "DefBase", 0),
|
| | | ("DWORD", "HPBase", 0),
|
| | | ("DWORD", "AtkSpeedBase", 0),
|
| | | ("dict", "BatAttrBaseDict", 0),
|
| | | ),
|
| | |
|
| | | "MGGuayuQuality":(
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("float", "AtkPlus", 0),
|
| | | ("float", "DefPlus", 0),
|
| | | ("float", "HPPlus", 0),
|
| | | ("float", "AtkSpeedPlus", 0),
|
| | | ("list", "AttrRange", 0),
|
| | | ("dict", "AttrRangeDict", 0),
|
| | | ),
|
| | |
|
| | | "MGGuayuType":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "EquipPlace", 0),
|
| | | ("float", "BaseAttrProportion", 0),
|
| | | ("DWORD", "FixedAttrID", 0),
|
| | | ("list", "AttrIDLib", 0),
|
| | | ),
|
| | |
|
| | | "MGLingyingQuality":(
|
| | | ("DWORD", "Lingying", 1),
|
| | | ("list", "ItemColorWeightList", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrCount":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | |
| | | ("BYTE", "SpecEffLayerMax", 0),
|
| | | ("BYTE", "SpecAttrID", 0),
|
| | | ("DWORD", "SpecAttrValue", 0),
|
| | | ("DWORD", "SpecAttrPerLVAdd", 0),
|
| | | ("DWORD", "SpecAttrPerStarAdd", 0),
|
| | | ("BYTE", "PowerType", 0),
|
| | | ("DWORD", "PowerTypeValue", 0),
|
| | | ("DWORD", "PowerValue", 0),
|
| | | ("DWORD", "PowerPerStarAdd", 0),
|
| | | ),
|
| | |
|
| | | "GubaoResonanceAttr":(
|
| | |
| | | "GubaoStar":(
|
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "GubaoStar", 0),
|
| | | ("list", "QualityStarCond", 0),
|
| | | ("BYTE", "StarUPNeedSelfCnt", 0),
|
| | | ("list", "StarUPNeedItemList", 0),
|
| | | ),
|
| | |
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "LessEqualLV", 0),
|
| | | ("list", "LVUPNeedItemInfo", 0),
|
| | | ),
|
| | |
|
| | | "GubaoLVAttr":(
|
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "GubaoLV", 1),
|
| | | ("list", "SpecAttrIDList", 0),
|
| | | ("list", "SpecAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "Beauty":(
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ),
|
| | |
|
| | | "LVReValue":(
|
| | | ("WORD", "ModelID", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("BYTE", "ReHeroStar", 0),
|
| | | ("BYTE", "ReHeroBreakLV", 0),
|
| | | ("BYTE", "ReHeroAwakeLV", 0),
|
| | | ("DWORD", "ReAtk", 0),
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("dict", "OtherAttrDict", 0),
|
| | | ("list", "RandWeightItemList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGLevel":(
|
| | | ("WORD", "LayerNum", 1),
|
| | | ("BYTE", "LevelNum", 1),
|
| | | ("list", "PassAwardList", 0),
|
| | | ("list", "AwardList", 0),
|
| | | ("list", "LineupIDList", 0),
|
| | | ("WORD", "NPCLV", 0),
|
| | | ("float", "Difficulty", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGQuick":(
|
| | | ("WORD", "NeedLayer", 1),
|
| | | ("list", "QuickAwardList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGEffect":(
|
| | | ("DWORD", "EffID", 1),
|
| | | ("BYTE", "EffQuality", 0),
|
| | | ("BYTE", "AttrID", 0),
|
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "RandWeight", 0),
|
| | | ),
|
| | |
|
| | | "ADAward":(
|
| | |
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ("BYTE", "CanAssist", 0),
|
| | | ("BYTE", "SkillResist", 0),
|
| | | ),
|
| | |
|
| | | "BOSSFirstKill":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "PerPlayerMoneyAward", 0),
|
| | | ("list", "PersonFirstKillAward", 0),
|
| | | ),
|
| | |
|
| | | "NPCShow":(
|
| | |
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ("dict", "GridNumMaxLimitInfo", 0),
|
| | | ("list", "NotifyGridNumList", 0),
|
| | | ("char", "NotifyKey", 0),
|
| | | ("dict", "NotifyKeyDict", 0),
|
| | | ("BYTE", "AwardMoneyType", 0),
|
| | | ("WORD", "AwardMoneyValue", 0),
|
| | | ("BYTE", "WishReset", 0),
|
| | | ("dict", "WishLibSelect", 0),
|
| | | ("dict", "WishLibPubFreeCnt", 0),
|
| | | ("dict", "WishLibCard", 0),
|
| | | ),
|
| | |
|
| | | "TreasureHouse":(
|
| | |
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | | ("WORD", "ID", 0),
|
| | | ("WORD", "LibID", 1),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("DWORD", "ItemCount", 0),
|
| | | ("DWORD", "ItemWeight", 0),
|
| | | ("BYTE", "IsWishItem", 0),
|
| | | ("BYTE", "WishOutCnt", 0),
|
| | | ),
|
| | |
|
| | | "TreasureCntAward":(
|
| | |
| | | ("BYTE", "ChooseItemCount", 0),
|
| | | ("dict", "LibItemInfo", 0),
|
| | | ("list", "NotifyItemNumList", 0),
|
| | | ),
|
| | |
|
| | | "ActBossReborn":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("BYTE", "TemplateID", 0),
|
| | | ),
|
| | |
|
| | | "BossReborn":(
|
| | | ("BYTE", "TemplateID", 1),
|
| | | ("BYTE", "ID", 1),
|
| | | ("DWORD", "TotalTimes", 0),
|
| | | ("WORD", "SingleTimes", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ),
|
| | |
|
| | | "ActRealmPoint":(
|
| | |
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ("DWORD", "LastSureOutNeed", 0),
|
| | | ),
|
| | |
|
| | | "LLMJ":(
|
| | |
| | | def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD |
| | | |
| | | # 预设解锁 |
| | | class IPY_PresetUnlock(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetPresetType(self): return self.attrTuple[0] # 预设类型 BYTE
|
| | | def GetUnlockType(self): return self.attrTuple[1] # 解锁类型 BYTE
|
| | | def GetUnlockValue(self): return self.attrTuple[2] # 解锁所需值 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | | |
| | |
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
|
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD |
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
|
| | | def GetSkillIDExList(self): return self.attrTuple[5] # 激活的额外技能ID列表 list |
| | | |
| | | # 武将觉醒天赋表 |
| | | class IPY_HeroAwake(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
|
| | | def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
|
| | |
| | | |
| | | def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
|
| | | def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list |
| | | |
| | | # 武将宿缘表 |
| | | class IPY_HeroFates(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
|
| | | def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
|
| | | def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
|
| | | def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
|
| | | def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list |
| | | |
| | | # 武将宿缘品质等级表 |
| | | class IPY_HeroFatesQualityLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
|
| | | def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
|
| | | def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
|
| | | def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
|
| | | def GetNeedQuality(self): return self.attrTuple[4] # 所需武将品质 BYTE |
| | | |
| | | # 属性条目表 |
| | | class IPY_PlayerAttr(): |
| | |
| | | def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
|
| | | def GetMaxHPRatio(self): return self.attrTuple[2] # float
|
| | | def GetDefRatio(self): return self.attrTuple[3] # float
|
| | | def GetStunRateRatio(self): return self.attrTuple[4] # float
|
| | | def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
|
| | | def GetComboRateRatio(self): return self.attrTuple[6] # float
|
| | | def GetMissRateRatio(self): return self.attrTuple[7] # float
|
| | | def GetParryRateRatio(self): return self.attrTuple[8] # float
|
| | | def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
|
| | | def GetStunRateDefRatio(self): return self.attrTuple[10] # float
|
| | | def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
|
| | | def GetComboRateDefRatio(self): return self.attrTuple[12] # float
|
| | | def GetMissRateDefRatio(self): return self.attrTuple[13] # float
|
| | | def GetParryRateDefRatio(self): return self.attrTuple[14] # float
|
| | | def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
|
| | | def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
|
| | | def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
|
| | | def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
|
| | | def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
|
| | | def GetMagDamPerRatio(self): return self.attrTuple[20] # float
|
| | | def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
|
| | | def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
|
| | | def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
|
| | | def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
|
| | | def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
|
| | | def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
|
| | | def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
|
| | | def GetCurePerRatio(self): return self.attrTuple[28] # float
|
| | | def GetCurePerDefRatio(self): return self.attrTuple[29] # float
|
| | | def GetShieldPerRatio(self): return self.attrTuple[30] # float
|
| | | def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
|
| | | def GetDOTPerRatio(self): return self.attrTuple[32] # float
|
| | | def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
|
| | | def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
|
| | | def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
|
| | | def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
|
| | | def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
|
| | | def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
|
| | | def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
|
| | | def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
|
| | | def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
|
| | | def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
|
| | | def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float |
| | | def GetAtkSpeedRatio(self): return self.attrTuple[4] # float
|
| | | def GetStunRateRatio(self): return self.attrTuple[5] # float
|
| | | def GetSuperHitRateRatio(self): return self.attrTuple[6] # float
|
| | | def GetComboRateRatio(self): return self.attrTuple[7] # float
|
| | | def GetMissRateRatio(self): return self.attrTuple[8] # float
|
| | | def GetParryRateRatio(self): return self.attrTuple[9] # float
|
| | | def GetSuckHPPerRatio(self): return self.attrTuple[10] # float
|
| | | def GetStunRateDefRatio(self): return self.attrTuple[11] # float
|
| | | def GetSuperHitRateDefRatio(self): return self.attrTuple[12] # float
|
| | | def GetComboRateDefRatio(self): return self.attrTuple[13] # float
|
| | | def GetMissRateDefRatio(self): return self.attrTuple[14] # float
|
| | | def GetParryRateDefRatio(self): return self.attrTuple[15] # float
|
| | | def GetSuckHPPerDefRatio(self): return self.attrTuple[16] # float
|
| | | def GetFinalDamPerRatio(self): return self.attrTuple[17] # float
|
| | | def GetFinalDamPerDefRatio(self): return self.attrTuple[18] # float
|
| | | def GetPhyDamPerRatio(self): return self.attrTuple[19] # float
|
| | | def GetPhyDamPerDefRatio(self): return self.attrTuple[20] # float
|
| | | def GetMagDamPerRatio(self): return self.attrTuple[21] # float
|
| | | def GetMagDamPerDefRatio(self): return self.attrTuple[22] # float
|
| | | def GetNormalSkillPerRatio(self): return self.attrTuple[23] # float
|
| | | def GetNormalSkillPerDefRatio(self): return self.attrTuple[24] # float
|
| | | def GetAngerSkillPerRatio(self): return self.attrTuple[25] # float
|
| | | def GetAngerSkillPerDefRatio(self): return self.attrTuple[26] # float
|
| | | def GetSuperDamPerRatio(self): return self.attrTuple[27] # float
|
| | | def GetSuperDamPerDefRatio(self): return self.attrTuple[28] # float
|
| | | def GetCurePerRatio(self): return self.attrTuple[29] # float
|
| | | def GetCurePerDefRatio(self): return self.attrTuple[30] # float
|
| | | def GetShieldPerRatio(self): return self.attrTuple[31] # float
|
| | | def GetShieldPerDefRatio(self): return self.attrTuple[32] # float
|
| | | def GetDOTPerRatio(self): return self.attrTuple[33] # float
|
| | | def GetDOTPerDefRatio(self): return self.attrTuple[34] # float
|
| | | def GetWeiFinalDamPerRatio(self): return self.attrTuple[35] # float
|
| | | def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[36] # float
|
| | | def GetShuFinalDamPerRatio(self): return self.attrTuple[37] # float
|
| | | def GetShuFinalDamPerDefRatio(self): return self.attrTuple[38] # float
|
| | | def GetWuFinalDamPerRatio(self): return self.attrTuple[39] # float
|
| | | def GetWuFinalDamPerDefRatio(self): return self.attrTuple[40] # float
|
| | | def GetQunFinalDamPerRatio(self): return self.attrTuple[41] # float
|
| | | def GetQunFinalDamPerDefRatio(self): return self.attrTuple[42] # float
|
| | | def GetPVPDamPerRatio(self): return self.attrTuple[43] # float
|
| | | def GetPVPDamPerDefRatio(self): return self.attrTuple[44] # float
|
| | | def GetGuanchuanRatio(self): return self.attrTuple[45] # float
|
| | | def GetGuanchuanDefRatio(self): return self.attrTuple[46] # float
|
| | | def GetZhaojiaRatio(self): return self.attrTuple[47] # float
|
| | | def GetZhaojiaDefRatio(self): return self.attrTuple[48] # float |
| | | |
| | | # 主线章节表 |
| | | class IPY_MainChapter(): |
| | |
| | | def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
|
| | | def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
|
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE |
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
|
| | | def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD |
| | | |
| | | # 称号表 |
| | | class IPY_Title(): |
| | |
| | | def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
|
| | | def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list |
| | | |
| | | # 感悟等级表 |
| | | class IPY_MGGanwuLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetGanwuLV(self): return self.attrTuple[0] # 感悟等级 BYTE
|
| | | def GetNextNeedExp(self): return self.attrTuple[1] # 升到下一级所需经验 DWORD
|
| | | def GetAtkBase(self): return self.attrTuple[2] # 攻击基础值 DWORD
|
| | | def GetDefBase(self): return self.attrTuple[3] # 防御基础值 DWORD
|
| | | def GetHPBase(self): return self.attrTuple[4] # 生命基础值 DWORD
|
| | | def GetAtkSpeedBase(self): return self.attrTuple[5] # 先攻基础值 DWORD
|
| | | def GetBatAttrBaseDict(self): return self.attrTuple[6] # 其他战斗属性基础值字典,{属性ID:基础值, ...} dict |
| | | |
| | | # 卦玉品质表 |
| | | class IPY_MGGuayuQuality(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemColor(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetAtkPlus(self): return self.attrTuple[1] # 攻击加成 float
|
| | | def GetDefPlus(self): return self.attrTuple[2] # 防御加成 float
|
| | | def GetHPPlus(self): return self.attrTuple[3] # 生命加成 float
|
| | | def GetAtkSpeedPlus(self): return self.attrTuple[4] # 先攻加成 float
|
| | | def GetAttrRange(self): return self.attrTuple[5] # 其他属性通用加成范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[6] # 其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | |
| | | # 卦玉类型表 |
| | | class IPY_MGGuayuType(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemType(self): return self.attrTuple[0] # 类型 BYTE
|
| | | def GetEquipPlace(self): return self.attrTuple[1] # 装备位 BYTE
|
| | | def GetBaseAttrProportion(self): return self.attrTuple[2] # 基础四维属性占比 float
|
| | | def GetFixedAttrID(self): return self.attrTuple[3] # 固定属性ID DWORD
|
| | | def GetAttrIDLib(self): return self.attrTuple[4] # 随机属性ID库,[属性ID, ...] list |
| | | |
| | | # 灵应品质表 |
| | | class IPY_MGLingyingQuality(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLingying(self): return self.attrTuple[0] # 灵应段值 DWORD
|
| | | def GetItemColorWeightList(self): return self.attrTuple[1] # 品质权重列表 list |
| | | |
| | | # 装备传奇属性条数表 |
| | | class IPY_EquipLegendAttrCount(): |
| | | |
| | |
| | | def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
|
| | | def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
|
| | | def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
|
| | | def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
|
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD |
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
|
| | | def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
|
| | | def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
|
| | | def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
|
| | | def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD |
| | | |
| | | # 古宝共鸣属性表 |
| | | class IPY_GubaoResonanceAttr(): |
| | |
| | | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
|
| | | def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
|
| | | def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list |
| | | def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
|
| | | def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
|
| | | def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list |
| | | |
| | | # 古宝品质升级表 |
| | | class IPY_GubaoLV(): |
| | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
|
| | | def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list |
| | | |
| | | # 品质升级属性表 |
| | | class IPY_GubaoLVAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
|
| | | def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
|
| | | def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list |
| | | |
| | | # 红颜表 |
| | | class IPY_Beauty(): |
| | |
| | | def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
|
| | | def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
|
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[13] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD |
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD |
| | | |
| | | # 等级参考值 |
| | | class IPY_LVReValue(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
|
| | | def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[8] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD |
| | | |
| | | # 特殊地图玩家属性公式表 |
| | | class IPY_SpecMapPlayerAttrFormat(): |
| | |
| | | def GetMaxHP(self): return self.attrTuple[4] # DWORD
|
| | | def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
|
| | | def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list |
| | | |
| | | # 定军阁关卡表 |
| | | class IPY_FBDJGLevel(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
|
| | | def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
|
| | | def GetPassAwardList(self): return self.attrTuple[2] # 过关奖励列表,[[物品ID,个数], ...] list
|
| | | def GetAwardList(self): return self.attrTuple[3] # 挑战奖励,[[物品ID,个数], ...] list
|
| | | def GetLineupIDList(self): return self.attrTuple[4] # 阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
|
| | | def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float |
| | | |
| | | # 定军阁速战奖励表 |
| | | class IPY_FBDJGQuick(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
|
| | | def GetQuickAwardList(self): return self.attrTuple[1] # 速战奖励列表,[[物品ID,个数], ...] list |
| | | |
| | | # 定军阁效果表 |
| | | class IPY_FBDJGEffect(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
|
| | | def GetEffQuality(self): return self.attrTuple[1] # 效果品质 BYTE
|
| | | def GetAttrID(self): return self.attrTuple[2] # 属性ID BYTE
|
| | | def GetAttrValue(self): return self.attrTuple[3] # 属性值 DWORD
|
| | | def GetRandWeight(self): return self.attrTuple[4] # 随机权重 DWORD |
| | | |
| | | # 广告奖励表 |
| | | class IPY_ADAward(): |
| | |
| | | def GetStoneNPCID(self): return self.attrTuple[7] # 墓碑NPCID DWORD
|
| | | def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
|
| | | def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE |
| | | |
| | | # Boss首杀 |
| | | class IPY_BOSSFirstKill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
|
| | | def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # NPC秀表 |
| | | class IPY_NPCShow(): |
| | |
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
|
| | | def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
|
| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD |
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
|
| | | def GetWishReset(self): return self.attrTuple[21] # 心愿重置规则 BYTE
|
| | | def GetWishLibSelect(self): return self.attrTuple[22] # 心愿库选择数 dict
|
| | | def GetWishLibPubFreeCnt(self): return self.attrTuple[23] # 心愿库公共免费次数 dict
|
| | | def GetWishLibCard(self): return self.attrTuple[24] # 心愿库心愿卡 dict |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLibID(self): return self.attrTuple[0] # 库ID WORD
|
| | | def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
|
| | | def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
|
| | | def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD |
| | | def GetID(self): return self.attrTuple[0] # ID WORD
|
| | | def GetLibID(self): return self.attrTuple[1] # 库ID WORD
|
| | | def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
|
| | | def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
|
| | | def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
|
| | | def GetIsWishItem(self): return self.attrTuple[5] # 心愿可选 BYTE
|
| | | def GetWishOutCnt(self): return self.attrTuple[6] # 心愿独立产出次数 BYTE |
| | | |
| | | # 寻宝累计次数奖励表 |
| | | class IPY_TreasureCntAward(): |
| | |
| | | def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
|
| | | def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
|
| | | def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list |
| | | |
| | | # BOSS复活活动时间表 |
| | | class IPY_ActBossReborn(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
|
| | | def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
|
| | | def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
|
| | | def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
|
| | | def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
|
| | | def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE |
| | | |
| | | # BOSS复活表 |
| | | class IPY_BossReborn(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
|
| | | def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
|
| | | def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
|
| | | def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
|
| | | def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict |
| | | |
| | | # 多倍修行点活动时间表 |
| | | class IPY_ActRealmPoint(): |
| | |
| | | def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
|
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD |
| | | |
| | | # 历练秘笈 |
| | | class IPY_LLMJ(): |
| | |
| | | self.__LoadFileData("NPC", onlyCheck)
|
| | | self.__LoadFileData("NPCStronger", onlyCheck)
|
| | | self.__LoadFileData("Skill", onlyCheck)
|
| | | self.__LoadFileData("PresetUnlock", onlyCheck)
|
| | | self.__LoadFileData("Hero", onlyCheck)
|
| | | self.__LoadFileData("HeroTalent", onlyCheck)
|
| | | self.__LoadFileData("HeroBreak", onlyCheck)
|
| | |
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityLV", onlyCheck)
|
| | | self.__LoadFileData("LineupRecommend", onlyCheck)
|
| | | self.__LoadFileData("HeroFates", onlyCheck)
|
| | | self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
|
| | | self.__LoadFileData("PlayerAttr", onlyCheck)
|
| | | self.__LoadFileData("FightPowerRatio", onlyCheck)
|
| | | self.__LoadFileData("MainChapter", onlyCheck)
|
| | |
| | | self.__LoadFileData("EquipColor", onlyCheck)
|
| | | self.__LoadFileData("EquipPlace", onlyCheck)
|
| | | self.__LoadFileData("AppointItem", onlyCheck)
|
| | | self.__LoadFileData("MGGanwuLV", onlyCheck)
|
| | | self.__LoadFileData("MGGuayuQuality", onlyCheck)
|
| | | self.__LoadFileData("MGGuayuType", onlyCheck)
|
| | | self.__LoadFileData("MGLingyingQuality", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrType", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
|
| | |
| | | self.__LoadFileData("GubaoResonance", onlyCheck)
|
| | | self.__LoadFileData("GubaoStar", onlyCheck)
|
| | | self.__LoadFileData("GubaoLV", onlyCheck)
|
| | | self.__LoadFileData("GubaoLVAttr", onlyCheck)
|
| | | self.__LoadFileData("Beauty", onlyCheck)
|
| | | self.__LoadFileData("BeautyQualityLV", onlyCheck)
|
| | | self.__LoadFileData("BeautySkin", onlyCheck)
|
| | | self.__LoadFileData("TravelEvent", onlyCheck)
|
| | | self.__LoadFileData("TravelScenery", onlyCheck)
|
| | | self.__LoadFileData("PlayerLV", onlyCheck)
|
| | | self.__LoadFileData("LVReValue", onlyCheck)
|
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("RuneTower", onlyCheck)
|
| | |
| | | self.__LoadFileData("FBFunc", onlyCheck)
|
| | | self.__LoadFileData("FBLine", onlyCheck)
|
| | | self.__LoadFileData("Tianzi", onlyCheck)
|
| | | self.__LoadFileData("FBDJGLevel", onlyCheck)
|
| | | self.__LoadFileData("FBDJGQuick", onlyCheck)
|
| | | self.__LoadFileData("FBDJGEffect", onlyCheck)
|
| | | self.__LoadFileData("ADAward", onlyCheck)
|
| | | self.__LoadFileData("Success", onlyCheck)
|
| | | self.__LoadFileData("TongTianLV", onlyCheck)
|
| | |
| | | self.__LoadFileData("DailyTask", onlyCheck)
|
| | | self.__LoadFileData("DailyLivenessReward", onlyCheck)
|
| | | self.__LoadFileData("BOSSInfo", onlyCheck)
|
| | | self.__LoadFileData("BOSSFirstKill", onlyCheck)
|
| | | self.__LoadFileData("NPCShow", onlyCheck)
|
| | | self.__LoadFileData("MapRefreshNPC", onlyCheck)
|
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
|
| | | self.__LoadFileData("ActGodGift", onlyCheck)
|
| | | self.__LoadFileData("ActGodGiftAward", onlyCheck)
|
| | | self.__LoadFileData("ActBossReborn", onlyCheck)
|
| | | self.__LoadFileData("BossReborn", onlyCheck)
|
| | | self.__LoadFileData("ActRealmPoint", onlyCheck)
|
| | | self.__LoadFileData("TrialExchange", onlyCheck)
|
| | | self.__LoadFileData("AllPeopleParty", onlyCheck)
|
| | |
| | | self.CheckLoadData("Skill") |
| | | return self.ipySkillCache[index]
|
| | | |
| | | def GetPresetUnlockCount(self): |
| | | self.CheckLoadData("PresetUnlock") |
| | | return self.ipyPresetUnlockLen
|
| | | def GetPresetUnlockByIndex(self, index): |
| | | self.CheckLoadData("PresetUnlock") |
| | | return self.ipyPresetUnlockCache[index]
|
| | | |
| | | def GetHeroCount(self): |
| | | self.CheckLoadData("Hero") |
| | | return self.ipyHeroLen
|
| | |
| | | def GetLineupRecommendByIndex(self, index): |
| | | self.CheckLoadData("LineupRecommend") |
| | | return self.ipyLineupRecommendCache[index]
|
| | | |
| | | def GetHeroFatesCount(self): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesLen
|
| | | def GetHeroFatesByIndex(self, index): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesCache[index]
|
| | | |
| | | def GetHeroFatesQualityLVCount(self): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVLen
|
| | | def GetHeroFatesQualityLVByIndex(self, index): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVCache[index]
|
| | | |
| | | def GetPlayerAttrCount(self): |
| | | self.CheckLoadData("PlayerAttr") |
| | |
| | | self.CheckLoadData("AppointItem") |
| | | return self.ipyAppointItemCache[index]
|
| | | |
| | | def GetMGGanwuLVCount(self): |
| | | self.CheckLoadData("MGGanwuLV") |
| | | return self.ipyMGGanwuLVLen
|
| | | def GetMGGanwuLVByIndex(self, index): |
| | | self.CheckLoadData("MGGanwuLV") |
| | | return self.ipyMGGanwuLVCache[index]
|
| | | |
| | | def GetMGGuayuQualityCount(self): |
| | | self.CheckLoadData("MGGuayuQuality") |
| | | return self.ipyMGGuayuQualityLen
|
| | | def GetMGGuayuQualityByIndex(self, index): |
| | | self.CheckLoadData("MGGuayuQuality") |
| | | return self.ipyMGGuayuQualityCache[index]
|
| | | |
| | | def GetMGGuayuTypeCount(self): |
| | | self.CheckLoadData("MGGuayuType") |
| | | return self.ipyMGGuayuTypeLen
|
| | | def GetMGGuayuTypeByIndex(self, index): |
| | | self.CheckLoadData("MGGuayuType") |
| | | return self.ipyMGGuayuTypeCache[index]
|
| | | |
| | | def GetMGLingyingQualityCount(self): |
| | | self.CheckLoadData("MGLingyingQuality") |
| | | return self.ipyMGLingyingQualityLen
|
| | | def GetMGLingyingQualityByIndex(self, index): |
| | | self.CheckLoadData("MGLingyingQuality") |
| | | return self.ipyMGLingyingQualityCache[index]
|
| | | |
| | | def GetEquipLegendAttrCountCount(self): |
| | | self.CheckLoadData("EquipLegendAttrCount") |
| | | return self.ipyEquipLegendAttrCountLen
|
| | |
| | | self.CheckLoadData("GubaoLV") |
| | | return self.ipyGubaoLVCache[index]
|
| | | |
| | | def GetGubaoLVAttrCount(self): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrLen
|
| | | def GetGubaoLVAttrByIndex(self, index): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrCache[index]
|
| | | |
| | | def GetBeautyCount(self): |
| | | self.CheckLoadData("Beauty") |
| | | return self.ipyBeautyLen
|
| | |
| | | def GetPlayerLVByIndex(self, index): |
| | | self.CheckLoadData("PlayerLV") |
| | | return self.ipyPlayerLVCache[index]
|
| | | |
| | | def GetLVReValueCount(self): |
| | | self.CheckLoadData("LVReValue") |
| | | return self.ipyLVReValueLen
|
| | | def GetLVReValueByIndex(self, index): |
| | | self.CheckLoadData("LVReValue") |
| | | return self.ipyLVReValueCache[index]
|
| | | |
| | | def GetSpecMapPlayerAttrFormatCount(self): |
| | | self.CheckLoadData("SpecMapPlayerAttrFormat") |
| | |
| | | def GetTianziByIndex(self, index): |
| | | self.CheckLoadData("Tianzi") |
| | | return self.ipyTianziCache[index]
|
| | | |
| | | def GetFBDJGLevelCount(self): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelLen
|
| | | def GetFBDJGLevelByIndex(self, index): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelCache[index]
|
| | | |
| | | def GetFBDJGQuickCount(self): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickLen
|
| | | def GetFBDJGQuickByIndex(self, index): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickCache[index]
|
| | | |
| | | def GetFBDJGEffectCount(self): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectLen
|
| | | def GetFBDJGEffectByIndex(self, index): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectCache[index]
|
| | | |
| | | def GetADAwardCount(self): |
| | | self.CheckLoadData("ADAward") |
| | |
| | | def GetBOSSInfoByIndex(self, index): |
| | | self.CheckLoadData("BOSSInfo") |
| | | return self.ipyBOSSInfoCache[index]
|
| | | |
| | | def GetBOSSFirstKillCount(self): |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillLen
|
| | | def GetBOSSFirstKillByIndex(self, index): |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillCache[index]
|
| | | |
| | | def GetNPCShowCount(self): |
| | | self.CheckLoadData("NPCShow") |
| | |
| | | def GetActGodGiftAwardByIndex(self, index): |
| | | self.CheckLoadData("ActGodGiftAward") |
| | | return self.ipyActGodGiftAwardCache[index]
|
| | | |
| | | def GetActBossRebornCount(self): |
| | | self.CheckLoadData("ActBossReborn") |
| | | return self.ipyActBossRebornLen
|
| | | def GetActBossRebornByIndex(self, index): |
| | | self.CheckLoadData("ActBossReborn") |
| | | return self.ipyActBossRebornCache[index]
|
| | | |
| | | def GetBossRebornCount(self): |
| | | self.CheckLoadData("BossReborn") |
| | | return self.ipyBossRebornLen
|
| | | def GetBossRebornByIndex(self, index): |
| | | self.CheckLoadData("BossReborn") |
| | | return self.ipyBossRebornCache[index]
|
| | | |
| | | def GetActRealmPointCount(self): |
| | | self.CheckLoadData("ActRealmPoint") |