| | |
| | | #镜像切磋
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| | | Def_FBMapID_MirrorBattle = 100
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| | |
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| | | #前端自定义场景地图
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| | | ClientCustomSceneList = []
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| | |
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| | | #镜像PK的地图ID列表
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| | | MirrorBattleMapIDList = []
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| | |
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| | |
| | |
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| | | # 从副本退出时,可以返回进入前的副本ID
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| | | Def_CanBackFBMap = []
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| | |
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| | | #答题触发地图
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| | | Def_Subject_Map = [
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| | | ]
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| | | #没通关过不可资源找回的地图
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| | | Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
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| | |
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| | | #副本延时踢出玩家的时间
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| | | Def_FBKickPlayerTime = 5000 #5秒
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| | |
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
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| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
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| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
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| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
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| | | Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
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| | | Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
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| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
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| | | Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
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| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
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| | |
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
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| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
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| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
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| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
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| | | Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
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| | | Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
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| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
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| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
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| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
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| | | Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
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| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
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| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
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| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
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| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
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| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
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| | |
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
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| | | Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
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| | |
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| | | Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
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| | | Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
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| | | Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
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| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
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| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
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| | |
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| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
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| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
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| | |
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| | |
| | | # 灵器培养
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| | | Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
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| | | Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
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| | |
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| | | # 公共CD副本扫荡
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| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
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| | |
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| | | # 宠物
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| | | Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
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| | |
| | | Def_Cost_5, # 副本鼓舞 5
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| | | Def_Cost_GoldInvest, # 理财投资
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| | | Def_Cost_Pray, # 祈祷
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| | | Def_Cost_RecoverGain, # 资源找回
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| | | Def_Cost_8, # 资源找回
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| | | Def_Cost_BuyVIPItem, # 购买VIP礼包
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| | | Def_Cost_GM, # GM 10
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| | | Def_Cost_BourseBuy, # 交易所购买
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| | |
| | | Def_Cost_Pray:"Pray",
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| | | Def_Cost_Treasure:"Treasure",
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| | | Def_Cost_OpenNoble:"OpenNoble",
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| | | Def_Cost_RecoverGain:"RecoverGain",
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| | | Def_Cost_EnterFB:"EnterFB",
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| | |
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| | | # 无消费对象子类的
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| | |
| | | Def_GiveMoney_Pickup, # ʰȡ
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| | | Def_GiveMoney_Bourse, # 交易所 10
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| | | Def_GiveMoney_GoldInvest, # 绑钻投资
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| | | Def_GiveMoney_Recover, # 资源找回
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| | | Def_GiveMoney_12, # 资源找回
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| | | Def_GiveMoney_RedPacket, # 红包
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| | | Def_GiveMoney_RefineGift, # 炼制奖励
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| | | Def_GiveMoney_Mail, # 邮件(补偿) 15
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| | |
| | | Def_GiveMoney_Pickup:"Pickup",
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| | | Def_GiveMoney_Bourse:"Bourse",
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| | | Def_GiveMoney_GoldInvest:"GoldInvest",
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| | | Def_GiveMoney_Recover:"Recover",
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| | | Def_GiveMoney_RedPacket:"RedPacket",
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| | | Def_GiveMoney_RefineGift:"RefineGift",
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| | | Def_GiveMoney_Mail:"Mail",
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| | |
| | | }
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| | |
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| | | ##==================================================================================================
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| | |
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| | | # 前端自定义场景状态
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| | | CustomMapStep_Over = 0 # 没有或已结束
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| | | CustomMapStep_Fight = 1 # 战斗进行中
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| | |
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| | | # 副本参与类型
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| | | FB_JoinType = (
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