| | |
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def DoFB_Player_KillNPC(curPlayer , curNPC , tick):
|
| | | mapID = PlayerControl.GetCustomMapID(curPlayer)
|
| | | lineID = PlayerControl.GetCustomLineID(curPlayer)
|
| | | if mapID:
|
| | | DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID)
|
| | | return
|
| | | |
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_Player_KillNPC"))
|
| | |
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def DoFBOnKill_Player(curPlayer, defender, tick):
|
| | | mapID = PlayerControl.GetCustomMapID(curPlayer)
|
| | | if not mapID:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFBOnKill_Player"))
|
| | |
| | |
|
| | | #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
|
| | | callFunc(tick)
|
| | | return
|
| | |
|
| | | def OnCustomSceneProcess(curPlayer, tick):
|
| | | customMapID = PlayerControl.GetCustomMapID(curPlayer)
|
| | | if not customMapID:
|
| | | return
|
| | | customLineID = PlayerControl.GetCustomLineID(curPlayer)
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(customMapID)
|
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneProcess"))
|
| | | if callFunc:
|
| | | callFunc(curPlayer, customMapID, customLineID, tick)
|
| | | |
| | | return
|
| | |
|
| | | ## 开始采集
|
| | |
| | | return False
|
| | |
|
| | | return callFunc(curPlayer, addExp, expViewType)
|
| | |
|
| | | ## 获得多倍副本奖励
|
| | | # @param curPlayer 当前玩家
|
| | | # @param mapID |
| | | # @param lineID |
| | | # @param prizeExLV 额外奖励百分比等级
|
| | | # @return
|
| | | def OnGetMultiFBPrize(curPlayer, mapID, lineID, prizeExLV):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetMultiFBPrize"))
|
| | | |
| | | if callFunc == None:
|
| | | return
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID, prizeExLV)
|
| | |
|
| | | ## 副本扫荡询问
|
| | | def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
|
| | |
| | |
|
| | | if callFunc:
|
| | | callFunc(curPlayer, curNPC, tick)
|
| | | return
|
| | |
|
| | | ## 客户端发送结束副本
|
| | | def OnClientEndFB(curPlayer, mapID, lineID, dataList):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientEndFB"))
|
| | | |
| | | if callFunc == None:
|
| | | return False
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID, dataList)
|
| | |
|
| | | ## 客户端发送开始副本
|
| | | def OnClientStartFB(curPlayer, tick):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientStartFB"))
|
| | | |
| | | if callFunc == None:
|
| | | return False
|
| | | |
| | | return callFunc(curPlayer, tick)
|
| | |
|
| | | ## 客户端进入自定义场景
|
| | | def OnEnterCustomScene(curPlayer, mapID, lineID):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
|
| | | |
| | | if callFunc == None:
|
| | | return
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID)
|
| | |
|
| | | ## 判断可否召唤木桩怪
|
| | | def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCanSummonPriWoodPile"))
|
| | | |
| | | if callFunc == None:
|
| | | return True
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID, npcID, count)
|
| | |
|
| | | ## 自定义场景副本击杀NPC
|
| | | def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoCustomScene_Player_KillNPC"))
|
| | | |
| | | if callFunc:
|
| | | callFunc(curPlayer, curNPC, mapID, lineID)
|
| | | |
| | | return
|
| | |
|
| | | ## 自定义场景采集OK,需自带是否允许采集的判断
|
| | | def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneCollectOK"))
|
| | | |
| | | if callFunc:
|
| | | return callFunc(curPlayer, mapID, lineID, npcID)
|
| | | |
| | | return
|
| | |
|
| | | ## 进入跨服副本注册数据前逻辑
|