hxp
4 天以前 7bf88131759c20d54e175010d5b80da5d8148713
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -274,12 +274,6 @@
#  @return None
#  @remarks 函数详细说明.
def DoFB_Player_KillNPC(curPlayer , curNPC , tick):
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    if mapID:
        DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID)
        return
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_Player_KillNPC"))
@@ -367,8 +361,6 @@
#  @return None
#  @remarks 函数详细说明.
def DoFBOnKill_Player(curPlayer, defender, tick):
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    if not mapID:
        mapID = GameWorld.GetMap().GetMapID()
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
@@ -945,18 +937,6 @@
    #GameWorld.Log("副本逻辑不可使用   GameLogic_%d"%(mapID))
    callFunc(tick)
    return
def OnCustomSceneProcess(curPlayer, tick):
    customMapID = PlayerControl.GetCustomMapID(curPlayer)
    if not customMapID:
        return
    customLineID = PlayerControl.GetCustomLineID(curPlayer)
    do_FBLogic_ID = __GetFBLogic_MapID(customMapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneProcess"))
    if callFunc:
        callFunc(curPlayer, customMapID, customLineID, tick)
    return
## 开始采集
@@ -1549,22 +1529,6 @@
        return False
    
    return callFunc(curPlayer, addExp, expViewType)
## 获得多倍副本奖励
#  @param curPlayer 当前玩家
#  @param mapID
#  @param lineID
#  @param prizeExLV 额外奖励百分比等级
#  @return
def OnGetMultiFBPrize(curPlayer, mapID, lineID, prizeExLV):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetMultiFBPrize"))
    if callFunc == None:
        return
    return callFunc(curPlayer, mapID, lineID, prizeExLV)
## 副本扫荡询问
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
@@ -2253,72 +2217,6 @@
    
    if callFunc:
        callFunc(curPlayer, curNPC, tick)
    return
## 客户端发送结束副本
def OnClientEndFB(curPlayer, mapID, lineID, dataList):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientEndFB"))
    if callFunc == None:
        return False
    return callFunc(curPlayer, mapID, lineID, dataList)
## 客户端发送开始副本
def OnClientStartFB(curPlayer, tick):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnClientStartFB"))
    if callFunc == None:
        return False
    return callFunc(curPlayer, tick)
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
    if callFunc == None:
        return
    return callFunc(curPlayer, mapID, lineID)
## 判断可否召唤木桩怪
def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCanSummonPriWoodPile"))
    if callFunc == None:
        return True
    return callFunc(curPlayer, mapID, lineID, npcID, count)
## 自定义场景副本击杀NPC
def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoCustomScene_Player_KillNPC"))
    if callFunc:
        callFunc(curPlayer, curNPC, mapID, lineID)
    return
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneCollectOK"))
    if callFunc:
        return callFunc(curPlayer, mapID, lineID, npcID)
    return
## 进入跨服副本注册数据前逻辑