| | |
| | | import NetPackCommon
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| | | import PlayerControl
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| | | import GameWorld
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| | | import PlayerLLMJ
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| | | import PlayerPrestigeSys
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| | | import IpyGameDataPY
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| | | import PlayerOnline
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| | | import NPCCommon
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| | |
| | | self.isNeedReport = isNeedReport # 是否需要战报
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| | | self.msgDict = {} # 扩展信息字典,一般由MapID绑定的功能决定信息内容 {k:v, ...}
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| | | self._kvDict = {} # 自定义信息字典,不会被重置 {k:v, ...}
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| | | self.awardData = None # 战斗奖励设置的数据,可以是任意数据格式,由功能自行决定,会传递给 OnTurnFightAward 处理
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| | |
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| | | self.factionDict = {} # 战斗阵营 {faction:BatFaction, ...},一般是只有两个阵营,faction为1或2,每个阵营支持多个阵容
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| | | self.actionSortList = [] # 阵容行动顺序 [[faction, num], ...]
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| | |
| | | self.setPVP()
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| | | self.msgDict = {}
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| | | self._kvDict = {}
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| | | self.awardData = None
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| | | self.nextTurnFight(msgDict)
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| | | return
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| | |
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| | |
| | | self.waveMax = 6 # 本关最大波数,每波有多个小队,每个小队即为一张战斗 TurnFight
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| | | self.wave = 0 # 当前刷怪波,注意不是玩家当前进度波,比如被击杀会回退一波
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| | | self.turnFight = GetTurnFightMgr().addTurnFight(ChConfig.Def_FBMapID_Main, 0, playerID)
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| | | |
| | | # 主线小怪战斗额外数据,一般用于分割与主线战斗表现无关的附加功能内容
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| | | self.useZhanchui = 0
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| | | self.mjExp = 0 # 历练秘笈额外经验
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| | | self.killNPCCnt = 0
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| | | return
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| | | |
| | | def resetMainFightExDataRec(self):
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| | | ## 重置主线战斗相关的额外数据记录,每次前端请求主线小怪战斗处理后需要重置
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| | | self.useZhanchui = 0
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| | | self.mjExp = 0
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| | | self.killNPCCnt = 0
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| | | return
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| | |
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| | | def isLevelBoss(self):
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| | |
| | |
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| | | batLineup.posObjIDDict[posNum] = objID
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| | | GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
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| | | ResetObjSkill(batObj)
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| | | |
| | | if npcID:
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| | | #副本指定NPC属性
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| | | fbNPCInitAttrDict = FBLogic.GetFBNPCInitAttr(curPlayer, turnFight, batObj)
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| | |
| | | buffMgr.ClearBuff()
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| | |
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| | | # 重置技能
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| | | batObj.ResetSkillUseCnt()
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| | | ResetObjSkillCD(batObj)
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| | | ResetObjSkill(batObj)
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| | |
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| | | # 重刷属性、被动
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| | | TurnBuff.RefreshBuffAttr(batObj)
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| | |
| | | break
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| | |
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
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| | | SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
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| | | SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer) # 同步战报
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| | | #在同步战报后再处理结算奖励,与战斗表现分离
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| | | FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
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| | | tfMgr.delTurnFight(guid)
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| | | return True
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| | |
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| | |
| | |
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
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| | | SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
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| | | FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
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| | | tfMgr.delTurnFight(guid)
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| | | return True
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| | |
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| | |
| | | return
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| | |
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| | | GameWorld.DebugLog("------------------- 主线战斗请求: reqType=%s" % reqType, curPlayer.GetPlayerID())
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| | | mainFightMgr = GetMainFightMgr(curPlayer)
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| | | mainFightMgr.resetMainFightExDataRec() # 请求时补重置,防止异常时重复结算逻辑
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| | | |
| | | clientPack = ChPyNetSendPack.tagSCTurnFightReportSign()
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| | | clientPack.Sign = 0
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack) # 标记开始
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| | |
| | | # 标记结束
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| | | clientPack.Sign = 1
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | |
| | | __doMainFightExDataFunc(curPlayer)
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| | | return
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| | |
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| | | def __doMainFightExDataFunc(curPlayer):
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| | | mainFightMgr = GetMainFightMgr(curPlayer)
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| | | |
| | | # 本次消耗战锤数
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| | | useZhanchui = mainFightMgr.useZhanchui
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| | | if useZhanchui > 0:
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| | | PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
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| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
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| | | |
| | | # 历练秘境额外经验
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| | | mjExp = mainFightMgr.mjExp
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| | | if mjExp > 0:
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| | | PlayerLLMJ.AddExpEx(curPlayer, mjExp)
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| | | |
| | | # 击杀怪物
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| | | killNPCCnt = mainFightMgr.killNPCCnt
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| | | if killNPCCnt > 0:
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
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| | | |
| | | # 结算逻辑最后重置数据
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| | | mainFightMgr.resetMainFightExDataRec()
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| | | return
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| | |
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| | | def __doExitMainFight(curPlayer):
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| | |
| | |
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| | | turnFight.ResetOneActionUseSkillCnt()
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| | | batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
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| | | RefreshObjSkillByTurn(batObj) # 优先刷技能CD
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| | | |
| | | if turnNum > 1: # 第1回合不用刷新技能
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| | | RefreshObjSkillByTurn(batObj)
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| | | |
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
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| | |
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| | | return
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| | |
| | | RefreshObjBuffTime(turnFight, batObj)
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| | | return
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| | |
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| | | def ResetObjSkillCD(batObj):
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| | | ## 重置所有技能CD
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| | | def ResetObjSkill(batObj):
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| | | ## 重置所有技能,一般是每场战斗开始的重置
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| | | curID = batObj.GetID()
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| | | batObj.ResetSkillUseCnt() # 使用次数
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| | | skillManager = batObj.GetSkillManager()
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| | | for index in range(0, skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(index)
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| | | if not curSkill:
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| | | continue
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| | | remainTime = curSkill.GetRemainTime()
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| | | if remainTime <= 0:
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| | | continue
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| | | curSkill.SetRemainTime(0)
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| | | skillID = curSkill.GetSkillID()
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| | | initCD = curSkill.GetCoolDownInit()
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| | | if initCD:
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| | | curSkill.SetRemainTime(initCD)
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| | | GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
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| | | elif curSkill.GetRemainTime():
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| | | curSkill.SetRemainTime(0)
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| | | curSkill.SetEnergy(0)
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| | | |
| | | return
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| | |
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| | | def RefreshObjSkillByTurn(batObj):
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| | | '''按回合刷新技能:默认以大回合统一减1回合,使用技能后设置剩余CD统一默认加1回合,即配置1回合,设置的CD是2
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| | | '''按回合刷新技能:默认以大回合统一减1回合
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| | | '''
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| | | curID = batObj.GetID()
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| | | skillManager = batObj.GetSkillManager()
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| | |
| | | continue
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| | | skillID = curSkill.GetSkillID()
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| | | preTurnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
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| | | batObj.ResetSkillTurnUseCnt() # 重置回合使用次数
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| | | remainTime = curSkill.GetRemainTime()
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| | | if remainTime <= 0:
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| | | continue
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| | |
| | | curSkill.SetRemainTime(remainTime)
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| | | GameWorld.DebugLog(" 更新技能CD: curID=%s,skillID=%s,remainTime=%s" % (curID, skillID, remainTime))
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| | |
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| | | batObj.ResetSkillTurnUseCnt() # 重置回合使用次数,放刷新CD后重置
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| | | return
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| | |
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| | | def RefreshObjBuffTime(turnFight, batObj):
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| | |
| | |
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| | | # 暂时只算主线小怪
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| | | if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, 1)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, 1)
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| | | GetMainFightMgr(curPlayer).killNPCCnt += 1
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| | | return True
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| | |
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| | | def OnTurnAllOver(guid):
|