ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -81,7 +81,7 @@
def __doKillAward(curPlayer, atkObj, killObjList):
    ## 计算击杀奖励
    if not killObjList:
        GameWorld.DebugLog("没有击杀不需要处理!")
        #GameWorld.DebugLog("没有击杀不需要处理主线奖励!")
        return
    # 结算经验
    unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -96,7 +96,7 @@
                           % (totalExp, unXiantaoCntExp, baseExp, mjEx, mjExPer, exRemain))
        finalAddExp = PlayerControl.PlayerControl(curPlayer).AddExp(totalExp, ShareDefine.Def_ViewExpType_KillNPC)
        if mjEx and finalAddExp:
            PlayerLLMJ.AddExpEx(curPlayer, mjEx)
            TurnAttack.GetMainFightMgr(curPlayer).mjExp += mjEx
            
    __doMainDrop(curPlayer, killObjList)
    return
@@ -521,6 +521,7 @@
            continue
        itemID = curItem.GetItemTypeID()
        item = curItem.GetItem()
        item.SetIsBind(0) # 拾取时重置,取源SingleItem修改不通知
        itemCount = ItemControler.GetItemCount(curItem)
        GameWorld.DebugLog("主线物品拾取: itemIndex=%s,itemID=%s,itemCount=%s" % (itemIndex, itemID, itemCount), playerID)
        if not itemControl.PutInItem(IPY_GameWorld.rptItem, item):