| | |
| | | import base64
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| | | import ChConfig
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| | | import PyGameData
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| | | import PlayerDienstgrad
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| | | import IpyGameDataPY
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| | | import PlayerHorse
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| | | import PlayerPet
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| | |
| | | return
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| | |
|
| | | # 不需要处理的跨服地图
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| | | if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
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| | | if crossMapID in []:
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| | | return
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| | |
|
| | | if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1):
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| | |
| | | PyGameData.g_crossRegPlayerAttrDict.pop(playerID, None)
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| | | PyGameData.g_crossSyncTickDict.pop(playerID, None)
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| | | PyGameData.g_crossPlayerDictChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerItemsChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerSkillsChangeInfo.pop(playerID, None)
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| | | GameWorld.DebugLog("清除同步跨服数据的临时缓存", playerID)
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| | |
| | | # curItem2 = curPack.GetAt(2)
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| | | # curItem2.AssignItem(curSingleItem)
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| | | #===============================================================================
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| | | |
| | | def OnDienstgradChange(curPlayer, dienstgradID, state):
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| | | ## 称号变更
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| | | if not IsNeedProcessCrossPlayer(curPlayer):
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| | | return
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| | | playerID = curPlayer.GetPlayerID()
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| | | dienstgradStateDict = PyGameData.g_crossPlayerDienstgradChangeInfo.get(playerID, {})
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| | | dienstgradStateDict[dienstgradID] = state
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| | | PyGameData.g_crossPlayerDienstgradChangeInfo[playerID] = dienstgradStateDict
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| | | return
|
| | |
|
| | | def OnPlayerFightPowerChange(curPlayer):
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| | | ## 玩家战力变更时
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| | |
| | | data = CommFunc.WriteBYTE(data, MergeData_Player)
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| | | data = __WriteSyncPlayerAttrData(curPlayer, data) # 玩家属性
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| | | data = __WriteSyncPlayerDictData(curPlayer, data) # 字典
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| | | data = __WriteSyncPlayerDienstgradData(curPlayer, data) # 称号
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| | | data = __WriteSyncPlayerItems(curPlayer, data)# 物品
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| | | data = __WriteSyncPlayerSkills(curPlayer, data)# 技能
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| | |
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| | |
| | |
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| | | pos = __ReadSyncPlayerAttrData(curPlayer, pdata, pos) # 玩家属性
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| | | pos = __ReadSyncPlayerDictData(curPlayer, pdata, pos) # 字典
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| | | pos = __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos) # 称号
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| | | pos = __ReadSyncPlayerItems(curPlayer, pdata, pos) # 物品
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| | | pos = __ReadSyncPlayerSkills(curPlayer, pdata, pos)# 技能
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| | |
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, key, value, dType)
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| | | GameWorld.DebugLog(" key=%s, value=%s, dType=%s" % (key, value, dType))
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| | |
|
| | | return pos
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| | |
|
| | | def __WriteSyncPlayerDienstgradData(curPlayer, data):
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| | | ## 写入需要同步的玩家称号
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| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID not in PyGameData.g_crossPlayerDienstgradChangeInfo:
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| | | return CommFunc.WriteBYTE(data, 0)
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| | | changeDienstgradDict = PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID)
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| | | |
| | | count = len(changeDienstgradDict)
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| | | GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
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| | | data = CommFunc.WriteBYTE(data, count)
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| | | for dienstgradID, state in changeDienstgradDict.items():
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| | | data = CommFunc.WriteDWORD(data, dienstgradID)
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| | | data = CommFunc.WriteBYTE(data, state)
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| | | GameWorld.DebugLog(" dienstgradID=%s, state=%s" % (dienstgradID, state))
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| | | |
| | | return data
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| | |
|
| | | def __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos):
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| | | ## 读取同步的玩家称号
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| | | pdata = base64.b64decode(pdata)
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| | | count, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
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| | | for _ in xrange(count):
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| | | dienstgradID, pos = CommFunc.ReadDWORD(pdata, pos)
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| | | state, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog(" dienstgradID=%s, state=%s" % (dienstgradID, state))
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| | | if state:
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| | | PlayerDienstgrad.PlayerAddDienstgrad(curPlayer, dienstgradID, isRefreshAttr=False)
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| | | else:
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| | | PlayerDienstgrad.PlayerDelDienstgrad(curPlayer, dienstgradID, False)
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| | | |
| | | return pos
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| | |
|
| | | def __WriteSyncPlayerItems(curPlayer, data):
|