hxp
2025-10-15 7cdd3f4bee1cc16019afc939db48011518ccfb65
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -24,7 +24,10 @@
import IpyGameDataPY
import FormulaControl
import PlayerPrestigeSys
import PlayerFamily
import PlayerGubao
import PlayerHero
import PlayerHJG
import GameWorld
import ChConfig
import ChEquip
@@ -412,6 +415,8 @@
    ChEquip.CalcRoleEquipAttr(curPlayer)
    PlayerHero.CalcHeroAddAttr(curPlayer)
    PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
    PlayerGubao.CalcGubaoAttr(curPlayer)
    PlayerHJG.CalcHJGAttr(curPlayer)
    return
def doRefreshLineupAttr(curPlayer, olPlayer, lineup):
@@ -634,7 +639,9 @@
    equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
    bookAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroBook)
    realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
    gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
    GameWorld.DebugLog("    国家武将统计=%s" % countryHeroInfo, playerID)
    GameWorld.DebugLog("    羁绊武将统计=%s" % fetterHeroInfo, playerID)
    GameWorld.DebugLog("    武将自身属性=%s" % heroSelfAttrInfo, playerID)
@@ -649,6 +656,8 @@
    GameWorld.DebugLog("    主公装备属性=%s" % equipAttrDict, playerID)
    GameWorld.DebugLog("    主公图鉴属性=%s" % bookAttrDict, playerID)
    GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
    GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
    GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
    
    PlayerLV = curPlayer.GetLV()
    OfficialLV = curPlayer.GetOfficialRank()
@@ -683,6 +692,12 @@
            realmValue = realmAttrDict.get(attrID, 0)
            realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            
            gubaoValue = gubaoAttrDict.get(attrID, 0)
            gubaoPer = gubaoAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            hjgValue = hjgAttrDict.get(attrID, 0)
            hjgPer = hjgAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = 0, 0, 0, 0
            if attrID in ChConfig.BaseAttrIDList:
                lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = InitAddPer, LVAddPer, BreakLVAddPer, StarAddPer
@@ -709,6 +724,7 @@
                
            # 计算
            attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, "realmValue":realmValue, "realmPer":realmPer, 
                             "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer,
                             "lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer,
                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer,
                             "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
@@ -809,6 +825,7 @@
    else:
        GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
        
    PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
    # 更新排行榜
    
    return