| | |
| | | Def_FamilyTransDataTime = 'FamilyTransDataTime' # 本服公会首次跨服互通数据开始传输时间戳,不为0代表传输数据中
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| | | Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
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| | | Def_OperationActID = 'OperationActID_%s_%s' # 运营活动ID的标记,参数(运营活动名, actNum)
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| | | Def_OperationActCfgID = 'OperationActCfgID_%s_%s' # 运营活动CfgID的标记,参数(运营活动名, actNum)
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| | |
|
| | | #---奇迹, 职业枚举定义---
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| | | (
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| | |
| | |
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| | | #运营活动表名定义
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| | | OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
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| | | OperationActionName_HeroAppear = "ActHeroAppear" # 武将登场活动
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| | |
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| | | #所有的运营活动列表,默认都支持多活动分组编号的活动名
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| | | OperationActionNameList = [OperationActionName_Lunhuidian]
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| | | OperationActionNameList = [OperationActionName_Lunhuidian, OperationActionName_HeroAppear]
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| | |
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| | | #活动对应活动类型,每种活动如有需要可以设置对应的唯一类型,可与ActNum组合成唯一的记录key {ActionName:ActType, ...}
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| | | #一般用于有需要做记录的通用功能,如签到等
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| | | OperationActTypeDict = {OperationActionName_HeroAppear:1,
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| | | }
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| | |
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| | | OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
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| | | OperationActionName_CollectWords = "ActCollectWords" # 集字活动
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| | | OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
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| | | OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
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| | | OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
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| | | OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
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| | | OperationActionName_ActTask = "ActTask" # 活动任务
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| | | OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
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| | | OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
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| | |
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| | | ##所有的运营活动列表,含节日活动
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| | | #OperationActionNameList = [
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| | | # OperationActionName_TotalRecharge,
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| | | # OperationActionName_SingleRecharge,
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| | | # OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
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| | | # OperationActionName_BuyOne,
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| | | # OperationActionName_ActLoginNew, OperationActionName_ActTask,
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| | | # OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
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| | | # OperationActionName_Lunhuidian,
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| | | # ]
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| | | ##需要记录开启活动时的世界等级的运营活动
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| | | #NeedWorldLVOperationActNameList = [OperationActionName_TotalRecharge,
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| | | # OperationActionName_CollectWords,
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| | | # OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
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| | | # ]
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| | |
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| | | #跨服运营活动表名定义
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| | | CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
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| | |
| | | Def_BT_OSA_MainLevel, # 开服关卡榜 3
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| | | Def_BT_OSA_HeroCall, # 开服招募榜 4
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| | | Def_BT_Dingjunge, # 定军阁过关榜 5
|
| | | ) = range(0, 6) |
| | | Def_BT_ActHeroAppear, # 武将登场招募榜 6
|
| | | ) = range(0, 7) |
| | |
|
| | | ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
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| | | 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
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| | |
| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
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| | |
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| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
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| | | Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜"}
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| | | Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜", |
| | | Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)"
|
| | | }
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| | |
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| | | #仙盟榜单类型
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| | | FamilyBillboardList = []
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| | |
| | | # }
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| | |
|
| | | #需要记录累计消耗的货币类型
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| | | UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
|
| | | UseTotalPriceTypeList = []
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| | |
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| | | # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
|
| | | TYPE_Price_CurrencyDict = {
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| | |
| | | #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
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| | | #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
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| | | #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
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| | | #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
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| | | #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
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| | | #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
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| | | #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
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| | | #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
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| | | #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
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| | | #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
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| | | #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
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| | | #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
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| | | #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | }
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| | |
| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
|
| | | Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
|
| | | Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
|
| | | ) = range(300, 1 + 310)
|
| | | Def_GameRecType_Treasure, # 寻宝记录,treasureType 311
|
| | | ) = range(300, 1 + 311)
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| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
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| | |
| | | CrossServerMsg_CrossAssist = "CrossAssist" # 跨服协助
|
| | | CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
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| | | CrossServerMsg_Worship = "Worship" # 膜拜信息
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| | | CrossServerMsg_Xiangong = "Xiangong" # 仙宫信息
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| | | CrossServerMsg_FuncTeamInfo = "FuncTeamInfo" # 功能队伍信息同步
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| | | CrossServerMsg_FuncTeamDel = "FuncTeamDel" # 功能队伍删除同步
|
| | | CrossServerMsg_FuncTeamList = "FuncTeamList" # 功能队伍列表同步
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| | |
| | | ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # 修改功能队伍
|
| | | ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # 功能队伍成员操作
|
| | | ClientServerMsg_QueryFuncTeam = "QueryFuncTeam" # 查询功能队伍
|
| | | ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
|
| | | ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
|
| | | ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
|
| | | ClientServerMsg_QueryCrossFamily = "QueryCrossFamily" # 查询跨服仙盟
|
| | |
| | | Def_IudetHeroStar = 72 # 英雄星级
|
| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
|
| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
|
| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
|
| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 - 形象
|
| | | Def_IudetHeroCardEffective = 80 # 卡牌在主线预设中生效标识,每个武将在某一阵容预设中仅有一张卡牌生效,废弃,使用 Def_IudetHeroEffPresetID 代替
|
| | | Def_IudetHeroSkinAttr = 82 # 英雄使用的皮肤索引 - 属性
|
| | |
|
| | | # 200~300 宠物数据用
|
| | | Def_IudetPet_NPCID = 200 # npcID
|