ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,8 +132,9 @@
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownInit", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("WORD", "BuffStateLimit", 0),
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LayerCnt", 0),
@@ -141,7 +142,6 @@
                        ("DWORD", "BuffRepeat", 0),
                        ("BYTE", "DispersedLimit", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
                "Hero":(
@@ -227,6 +227,7 @@
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
                "HeroQualityBreak":(
@@ -247,6 +248,11 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "LineupRecommend":(
                        ("DWORD", "RecommendID", 1),
                        ("list", "HeroIDList", 0),
                        ),
                "PlayerAttr":(
@@ -327,8 +333,8 @@
                        ("DWORD", "PosNPCID4", 0),
                        ("DWORD", "PosNPCID5", 0),
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ("BYTE", "BossPosView", 0),
                        ("list", "SkillIDExList", 0),
                        ("BYTE", "SkillExCnt", 0),
                        ),
@@ -477,16 +483,6 @@
                        ("WORD", "EatPerCount", 0),
                        ("list", "LVUpCostItemInfo", 0),
                        ("DWORD", "ActivateSkillID", 0),
                        ),
                "GodWeapon":(
                        ("WORD", "Type", 1),
                        ("WORD", "LV", 1),
                        ("DWORD", "Exp", 0),
                        ("list", "AttrType", 0),
                        ("list", "AttrNum", 0),
                        ("DWORD", "SkillID", 0),
                        ("char", "SysMark", 0),
                        ),
                "FuncConfig":(
@@ -1127,10 +1123,6 @@
                        ("WORD", "OldPrice", 0),
                        ),
                "AuctionItem":(
                        ("DWORD", "AuctionItemID", 1),
                        ),
                "VipPrivilege":(
                        ("DWORD", "VIPPriID", 1),
                        ("DWORD", "VIP0", 0),
@@ -1266,25 +1258,12 @@
                        ("BYTE", "CanBreakCollect", 0),
                        ),
                "TreasureNPC":(
                        ("DWORD", "NPCID", 1),
                        ("dict", "AttackCountDropWeightInfo", 0),
                        ("list", "AttackDropWeightList", 0),
                        ("list", "AttackDropWeightListEx", 0),
                        ("BYTE", "DropCountEx", 0),
                        ("BYTE", "AlchemyDiffLV", 0),
                        ("char", "NotDropNotify", 0),
                        ),
                "Chests":(
                        ("DWORD", "ChestsItemID", 1),
                        ("DWORD", "CostItemID", 0),
                        ("BYTE", "CostItemCount", 0),
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ("list", "AucionItemDiffSellIDList", 0),
                        ("BYTE", "CostMoneyType", 0),
                        ("WORD", "CostMoneyValue", 0),
                        ),
                "ChestsAward":(
@@ -1316,19 +1295,6 @@
                        ("DWORD", "LVExp", 0),
                        ("DWORD", "AddMinAtk", 0),
                        ("DWORD", "AddMaxAtk", 0),
                        ),
                "OSCBillRankAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("BYTE", "RankA", 0),
                        ("BYTE", "RankB", 0),
                        ("dict", "RankAward", 0),
                        ),
                "OSCBillTagAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("WORD", "TagCondition", 0),
                        ("dict", "TagAward", 0),
                        ),
                "LoginDayAward":(
@@ -2289,14 +2255,6 @@
                        ("list", "ItemList", 0),
                        ),
                "FamilyZhenfa":(
                        ("BYTE", "ZhenfaType", 1),
                        ("WORD", "ZhenfaLV", 1),
                        ("DWORD", "LVUpNeedExp", 0),
                        ("list", "LVAttrType", 0),
                        ("list", "LVAttrValue", 0),
                        ),
                "ItemWashMax":(
                        ("BYTE", "Type", 1),
                        ("BYTE", "Star", 1),
@@ -2574,16 +2532,16 @@
    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2708,7 +2666,8 @@
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2744,6 +2703,16 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
# 推荐阵容表
class IPY_LineupRecommend():
    def __init__(self):
        self.attrTuple = None
        return
    def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
    def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2849,8 +2818,8 @@
    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossID(self): return self.attrTuple[7] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
@@ -3069,21 +3038,6 @@
    def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
    def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
    def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
# 神兵表
class IPY_GodWeapon():
    def __init__(self):
        self.attrTuple = None
        return
    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
    def GetLV(self): return self.attrTuple[1] # 等级 WORD
    def GetExp(self): return self.attrTuple[2] # DWORD
    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
# 功能配置表格
class IPY_FuncConfig():
@@ -4033,15 +3987,6 @@
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 拍卖物品表
class IPY_AuctionItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
# VIP特权表
class IPY_VipPrivilege():
    
@@ -4237,21 +4182,6 @@
    def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
    def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
# 宝箱怪表
class IPY_TreasureNPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
    def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
    def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落  [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
    def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
    def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
# 宝箱表开启
class IPY_Chests():
    
@@ -4262,11 +4192,8 @@
    def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
    def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
    def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
    def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
    def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
    def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
    def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
    def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
    def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
    def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4308,29 +4235,6 @@
    def GetLVExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
    def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
    def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
# 全民冲榜排行奖励表
class IPY_OSCBillRankAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
    def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
    def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
# 全民冲榜达成奖励表
class IPY_OSCBillTagAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
    def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
# 七天登录奖励表
class IPY_LoginDayAward():
@@ -5820,19 +5724,6 @@
    def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
    def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
# 仙盟阵法表
class IPY_FamilyZhenfa():
    def __init__(self):
        self.attrTuple = None
        return
    def GetZhenfaType(self): return self.attrTuple[0] #  阵法类型 BYTE
    def GetZhenfaLV(self): return self.attrTuple[1] #  阵法等级 WORD
    def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
    def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 装备洗练等级上限
class IPY_ItemWashMax():
    
@@ -6157,6 +6048,7 @@
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("LineupRecommend", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("FightPowerRatio", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
@@ -6176,7 +6068,6 @@
        self.__LoadFileData("Realm", onlyCheck)
        self.__LoadFileData("RealmLVUPTask", onlyCheck)
        self.__LoadFileData("LianTi", onlyCheck)
        self.__LoadFileData("GodWeapon", onlyCheck)
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("FuncOpenLV", onlyCheck)
        self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6239,7 +6130,6 @@
        self.__LoadFileData("TreasureUp", onlyCheck)
        self.__LoadFileData("SignIn", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
        self.__LoadFileData("ActSpringSale", onlyCheck)
@@ -6252,12 +6142,9 @@
        self.__LoadFileData("RuneCompound", onlyCheck)
        self.__LoadFileData("ResourcesBack", onlyCheck)
        self.__LoadFileData("CollectNPC", onlyCheck)
        self.__LoadFileData("TreasureNPC", onlyCheck)
        self.__LoadFileData("Chests", onlyCheck)
        self.__LoadFileData("ChestsAward", onlyCheck)
        self.__LoadFileData("VIPKillNPC", onlyCheck)
        self.__LoadFileData("OSCBillRankAward", onlyCheck)
        self.__LoadFileData("OSCBillTagAward", onlyCheck)
        self.__LoadFileData("LoginDayAward", onlyCheck)
        self.__LoadFileData("SpringSale", onlyCheck)
        self.__LoadFileData("OrderInfo", onlyCheck)
@@ -6364,7 +6251,6 @@
        self.__LoadFileData("FamilyDonate", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("ItemWashMax", onlyCheck)
        self.__LoadFileData("SkillElement", onlyCheck)
        self.__LoadFileData("LingGenEffect", onlyCheck)
@@ -6723,6 +6609,13 @@
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVCache[index]
    def GetLineupRecommendCount(self):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendLen
    def GetLineupRecommendByIndex(self, index):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
@@ -6855,13 +6748,6 @@
    def GetLianTiByIndex(self, index):
        self.CheckLoadData("LianTi")
        return self.ipyLianTiCache[index]
    def GetGodWeaponCount(self):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponLen
    def GetGodWeaponByIndex(self, index):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponCache[index]
    def GetFuncConfigCount(self):
        self.CheckLoadData("FuncConfig")
@@ -7297,13 +7183,6 @@
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemLen
    def GetAuctionItemByIndex(self, index):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemCache[index]
    def GetVipPrivilegeCount(self):
        self.CheckLoadData("VipPrivilege")
        return self.ipyVipPrivilegeLen
@@ -7388,13 +7267,6 @@
        self.CheckLoadData("CollectNPC")
        return self.ipyCollectNPCCache[index]
    def GetTreasureNPCCount(self):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCLen
    def GetTreasureNPCByIndex(self, index):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCCache[index]
    def GetChestsCount(self):
        self.CheckLoadData("Chests")
        return self.ipyChestsLen
@@ -7415,20 +7287,6 @@
    def GetVIPKillNPCByIndex(self, index):
        self.CheckLoadData("VIPKillNPC")
        return self.ipyVIPKillNPCCache[index]
    def GetOSCBillRankAwardCount(self):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardLen
    def GetOSCBillRankAwardByIndex(self, index):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardCache[index]
    def GetOSCBillTagAwardCount(self):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardLen
    def GetOSCBillTagAwardByIndex(self, index):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardCache[index]
    def GetLoginDayAwardCount(self):
        self.CheckLoadData("LoginDayAward")
@@ -8171,13 +8029,6 @@
    def GetFamilyZhenbaogeItemByIndex(self, index):
        self.CheckLoadData("FamilyZhenbaogeItem")
        return self.ipyFamilyZhenbaogeItemCache[index]
    def GetFamilyZhenfaCount(self):
        self.CheckLoadData("FamilyZhenfa")
        return self.ipyFamilyZhenfaLen
    def GetFamilyZhenfaByIndex(self, index):
        self.CheckLoadData("FamilyZhenfa")
        return self.ipyFamilyZhenfaCache[index]
    def GetItemWashMaxCount(self):
        self.CheckLoadData("ItemWashMax")