| | |
| | | ("DWORD", "BreakLVAddPer", 0),
|
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |