| | |
| | | list AwardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //境界炼体属性表
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| | |
|
| | | struct tagLianTi
|
| | | {
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| | | BYTE _LianTiLV; //炼体等级
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| | | list FixedAttrType; //固定属性类型(非累积)
|
| | | list FixedAttrValue; //固定属性值(非累积)
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| | | list PlusAttrType; //增强属性类型(非累积)
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| | | list PlusAttrRate; //增强属性万分率(非累积)
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| | | list EatItemAttrType; //每x个培养丹增加属性类型,x=UpEatItemPerCount
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| | | list EatItemAttrValue; //每x个培养丹增加属性值,x=UpEatItemPerCount
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| | | WORD NeedEatCount; //升级所需个数(非累计)
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| | | WORD EatPerCount; //每次培养消耗x个
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| | | list LVUpCostItemInfo; //突破等级道具ID|个数
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| | | DWORD ActivateSkillID; //激活技能ID
|
| | | };
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| | |
|
| | | //功能配置表格 #tagFuncConfig
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| | |
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| | | struct tagFuncConfig
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| | |
| | | dict LVLegendAttrLibNumInfo; //属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
|
| | | };
|
| | |
|
| | | //神兽表
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| | |
|
| | | struct tagDogz
|
| | | {
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| | | BYTE _DogzID; //神兽ID
|
| | | list BaseAttrTypes; //基础属性类型列表
|
| | | list BaseAttrValues; //基础属性值列表
|
| | | list HelpBattleSkills; //助战技能ID列表
|
| | | DWORD FightPowerEx; //助战附加战力
|
| | | list EquipPlaceColorList; //穿戴装备颜色限制
|
| | | list HelpBattleNotify; //助战广播 ["广播key",[参数1,参数2,...],广播CD分钟]
|
| | | };
|
| | |
|
| | | //神兽强化表
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| | |
|
| | | struct tagDogzEquipPlus
|
| | | {
|
| | | BYTE _EquipPlace; //装备位
|
| | | BYTE _PlusLV; //强化等级
|
| | | list PlusAttrTypes; //强化属性类型列表
|
| | | list PlusAttrValues; //强化属性值列表
|
| | | DWORD PlusLVUPTotalExp; //升级所需累计熟练度总值
|
| | | };
|
| | |
|
| | | //洗练表 #tagEquipWash
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| | |
|
| | | struct tagEquipWash
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| | |
| | | WORD _LV; //等级
|
| | | DWORD UpNeedExp; //升级所需经验数
|
| | | dict Attr; //属性加成
|
| | | };
|
| | |
|
| | | //法器升级表
|
| | |
|
| | | struct tagFaQiLVUp
|
| | | {
|
| | | BYTE _FaQiLV; //法器等级
|
| | | WORD NeedEatCount; //升级所需个数(非累计)
|
| | | list LVAttrType; //每级额外属性类型(非累积)
|
| | | list LVAttrValue; //每级额外属性值(非累积)
|
| | | list UpItemAttrType; //每x个培养丹增加属性类型,x=UpEatItemPerCount
|
| | | list UpItemAttrValue; //每x个培养丹增加属性值,x=UpEatItemPerCount
|
| | | DWORD UpEatItemPerCount; //每次培养消耗x个
|
| | | };
|
| | |
|
| | | //坐骑阶级表
|
| | |
| | | BYTE _QualityLV; //品级
|
| | | };
|
| | |
|
| | | //情缘礼物表
|
| | |
|
| | | struct tagLoveGift
|
| | | {
|
| | | BYTE _GiftNum; //聘礼ID
|
| | | DWORD GiftItemID; //物品ID
|
| | | BYTE AllowBatch; //是否允许批量赠送
|
| | | };
|
| | |
|
| | | //情缘提亲表
|
| | |
|
| | | struct tagMarry
|
| | | {
|
| | | BYTE _BridePriceID; //聘礼ID
|
| | | list CostMoneyInfo; //消耗货币类型|数值
|
| | | };
|
| | |
|
| | | //情缘情戒表
|
| | |
|
| | | struct tagLoveRing
|
| | | {
|
| | | BYTE _RingClassLV; //情戒阶级
|
| | | BYTE _RingStarLV; //情戒星级
|
| | | list CoupleAttrType; //仙侣属性类型(非累积)
|
| | | list CoupleAttrValue; //仙侣属性值(非累积)
|
| | | list StarAttrType; //星级额外属性类型(非累积)
|
| | | list StarAttrValue; //星级额外属性值(非累积)
|
| | | list UpItemAttrType; //每x个培养丹增加属性类型,x=UpEatItemPerCount
|
| | | list UpItemAttrValue; //每x个培养丹增加属性值,x=UpEatItemPerCount
|
| | | DWORD NeedEatCount; //升级所需个数(非累计)
|
| | | DWORD UpEatItemPerCount; //每次培养消耗x个
|
| | | };
|
| | |
|
| | | //情缘魅力属性表
|
| | |
|
| | | struct tagLoveCharm
|
| | | {
|
| | | BYTE _CharmLV; //魅力等级
|
| | | DWORD UpNeedCharm; //升下级所需总魅力
|
| | | list LVAttrType; //属性类型
|
| | | list LVAttrValue; //总属性值
|
| | | list LVAwardItemInfo; //等级物品奖励[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //骑宠觉醒表
|
| | |
|
| | | struct tagHorsePetSkin
|
| | |
| | | DWORD NeedExp; //升级需要经验
|
| | | dict AttrInfo; //属性
|
| | | BYTE SkinIndex; //外观
|
| | | };
|
| | |
|
| | | //功能特权奖励表
|
| | |
|
| | | struct tagFuncSysPrivilege
|
| | | {
|
| | | BYTE _FuncSysID; //功能系统ID
|
| | | BYTE DayNum; //第X天
|
| | | list DayAwardItemInfo; // 奖励物品信息 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //累计充值奖励表
|
| | |
| | | list FreeRewardItemList; //免费奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemList; //战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemListH; //高级战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //仙宫表
|
| | |
|
| | | struct tagXiangong
|
| | | {
|
| | | WORD _XiangongID; //仙宫ID
|
| | | };
|
| | |
|
| | | //仙宫天道树
|
| | |
|
| | | struct tagTiandaoTree
|
| | | {
|
| | | WORD _AwardIndex; //奖励索引
|
| | | DWORD NeedQiyun; //所需气运值
|
| | | list AwardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //祝福树
|