ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -42,59 +42,39 @@
import PlayerGoldInvest
import PlayerActivity
import FBCommon
import PlayerWishingWell
import PlayerSuccess
import PlayerFreeGoods
import GameFuncComm
import PlayerFamilyTaofa
import PlayerTreasure
import IpyGameDataPY
import EventReport
import PassiveBuffEffMng
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerActBuyOne
import PlayerActGrowupBuy
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerSpringSale
import PlayerLuckyTreasure
import PlayerFuncSysPrivilege
import PlayerActTurntable
import OpenServerActivity
import ChNetSendPack
import PlayerArena
import PyGameData
import PlayerCoin
import PlayerCharm
import PlayerDogz
import PlayerFB
import PlayerFaQi
import SkillShell
import PlayerGubao
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
import PlayerChangeJob
import PlayerXiangong
import PlayerGoldRush
import PlayerActLoginNew
import PlayerActBuyCountGift
import PlayerActLunhuidian
import PlayerActFamilyGCZ
import PlayerActYunshi
import PlayerActTask
import PlayerMail
import DBDataMgr
@@ -159,194 +139,6 @@
    if FBLogic.PlayerLoginInFBCheck(curPlayer, tick):
        #玩家是第一次登录, 并且玩家需要踢回原来地图
        return
    return
#// A1 20 货币兑换 #tagCMMoneyExchange
#
#struct    tagCMMoneyExchange
#{
#    tagHead         Head;
#    BYTE        SrcMoneyType;    // 源货币类型
#    BYTE        TagMoneyType;    // 目标货币类型
#    DWORD        ExchangeValue;    // 兑换数量(消耗源货币的数量)
#};
def OnMoneyExchange(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    srcMoneyType = clientData.SrcMoneyType
    tagMoneyType = clientData.TagMoneyType
    exchangeValue = clientData.ExchangeValue
    exchangeMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("EqualValueMoney", 1, {})
    if str(srcMoneyType) not in exchangeMoneyInfo:
        return
    exchangeInfo = exchangeMoneyInfo[str(srcMoneyType)]
    if tagMoneyType != exchangeInfo[0]:
        return
    multiple = exchangeInfo[1]
    if exchangeValue <= 0:
        return
    if not PlayerControl.PayMoney(curPlayer, srcMoneyType, exchangeValue, "MoneyExchange"):
        return
    tagMoneyAdd = exchangeValue * multiple
    PlayerControl.GiveMoney(curPlayer, tagMoneyType, tagMoneyAdd, "MoneyExchange")
    GameWorld.Log("货币兑换: srcMoneyType=%s,exchangeValue=%s,tagMoneyType=%s,tagMoneyAdd=%s"
                  % (srcMoneyType, exchangeValue, tagMoneyType, tagMoneyAdd), curPlayer.GetPlayerID())
    return
#// A1 21 תְҵ #tagCMChangeJob
#
#struct    tagCMChangeJob
#{
#    tagHead        Head;
#    BYTE        TagJob;
#};
def OnChangeJob(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerChangeJob.DoChangeJob(curPlayer, curPlayer.GetJob(), clientData.TagJob)
    return
#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
#
#struct tagCMRefreshMainServerRole
#{
#    tagHead        Head;
#};
def OnRefreshMainServerRole(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_DBPlayer(curPlayer)
    # 死亡复活
    if GameObj.GetHP(curPlayer) <=0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
    # 强刷一次属性,刷之前重置还没同步过所有属性
    curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.ReCalcAllState()
    # 同步所有buff
    __Sync_ClientBuff(curPlayer)
    PlayerState.Sync_PKBossState(curPlayer)
    # 恢复视野,刷新自己的视野
    curPlayer.SetVisible(True)
    PlayerControl.SetSight(curPlayer, 0)
    curPlayer.RefreshView()
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
    curPlayer.RefreshView()
    msgInfo = ""
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
    return
def Sync_DBPlayer(curPlayer):
    ## 同步DBPlayer信息,同0102封包
    dbPlayer = ChPyNetSendPack.tagMCDBPlayer()
    dbPlayer.AccID = curPlayer.GetAccID()
    dbPlayer.PlayerID = curPlayer.GetPlayerID()
    dbPlayer.PlayerName = curPlayer.GetPlayerName()
    dbPlayer.AccState = curPlayer.GetAccState()
    dbPlayer.GMLevel = curPlayer.GetGMLevel()
    dbPlayer.Sex = curPlayer.GetSex()
    dbPlayer.Job = curPlayer.GetJob()
    dbPlayer.ReincarnationLv = curPlayer.GetReincarnationLv()
    dbPlayer.LV = curPlayer.GetLV()
    dbPlayer.LVEx = curPlayer.GetLVEx()
    dbPlayer.LV2 = curPlayer.GetLV2()
    dbPlayer.ExpPoint = curPlayer.GetExpPoint()
    dbPlayer.TotalExp = curPlayer.GetTotalExp()
    dbPlayer.Family = curPlayer.GetFamilyID()
    dbPlayer.FamilyName = curPlayer.GetFamilyName()
    dbPlayer.TeamHornor = curPlayer.GetTeamHornor()
    dbPlayer.FamilyHornor = curPlayer.GetFamilyHornor()
    dbPlayer.FamilyActiveValue = curPlayer.GetFamilyActiveValue()
    dbPlayer.LastWeekFamilyActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
    dbPlayer.CountryHornor = curPlayer.GetCountryHornor()
    dbPlayer.CountryLastWeekHornor = curPlayer.GetCountryLastWeekHornor()
    dbPlayer.Mate = curPlayer.GetMate()
    dbPlayer.Gold = curPlayer.GetGold()
    dbPlayer.GoldPaper = curPlayer.GetGoldPaper()
    dbPlayer.Silver = curPlayer.GetSilver()
    dbPlayer.SilverPaper = curPlayer.GetSilverPaper()
    dbPlayer.FightPoint = curPlayer.GetFightPoint()
    dbPlayer.HappyPoint = curPlayer.GetHappyPoint()
    dbPlayer.LineID = curPlayer.GetLineID()
    dbPlayer.MapID = curPlayer.GetMapID() # 玩家身上的 GetMapID 返回的就是 GetDataMapID
    dbPlayer.PosX = curPlayer.GetPosX()
    dbPlayer.PosY = curPlayer.GetPosY()
    dbPlayer.RebornMapID = curPlayer.GetRebornMapID()
    dbPlayer.RebornPosX = curPlayer.GetRebornPosX()
    dbPlayer.RebornPosY = curPlayer.GetRebornPosY()
    dbPlayer.State = curPlayer.GetState()
    dbPlayer.HP = curPlayer.GetHP()
    dbPlayer.HPEx = curPlayer.GetHPEx()
    dbPlayer.XP = curPlayer.GetXP()
    dbPlayer.HPRestoreSetting = curPlayer.GetHPRestoreSetting()
    dbPlayer.MPRestoreSetting = curPlayer.GetMPRestoreSetting()
    dbPlayer.FreePoint = curPlayer.GetFreePoint()
    dbPlayer.FreeSkillPoint = curPlayer.GetFreeSkillPoint()
    dbPlayer.BaseSTR = curPlayer.GetBaseSTR()
    dbPlayer.BasePNE = curPlayer.GetBasePNE()
    dbPlayer.BasePHY = curPlayer.GetBasePHY()
    dbPlayer.BaseCON = curPlayer.GetBaseCON()
    dbPlayer.STR = curPlayer.GetSTR()
    dbPlayer.PNE = curPlayer.GetPNE()
    dbPlayer.PHY = curPlayer.GetPHY()
    dbPlayer.CON = curPlayer.GetCON()
    #dbPlayer.Setting = curPlayer.GetSetting() # 没有
    dbPlayer.PKValue = curPlayer.GetPKValue()
    #dbPlayer.ActiveValue = curPlayer.GetActiveValue() # 没有
    dbPlayer.BackpackLV = curPlayer.GetBackpackLV()
    dbPlayer.WarehouseLV = curPlayer.GetWarehouseLV()
    dbPlayer.TeamID = curPlayer.GetTeamID()
    dbPlayer.UseGoldType = curPlayer.GetUseGoldType()
    dbPlayer.UseSilverType = curPlayer.GetUseSilverType()
    dbPlayer.AttackMode = curPlayer.GetAttackMode()
    dbPlayer.LastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
    dbPlayer.FBID = curPlayer.GetClientLineID()
    dbPlayer.FamilyLV = curPlayer.GetFamilyLV()
    dbPlayer.FriendFavor = curPlayer.GetFriendFavor()
    dbPlayer.Energy = curPlayer.GetEnergy()
    dbPlayer.EquipShowSwitch = curPlayer.GetEquipShowSwitch()
    dbPlayer.LuckValue = curPlayer.GetLuckValue()
    dbPlayer.ExAttr1 = curPlayer.GetExAttr1()
    dbPlayer.ExAttr2 = curPlayer.GetExAttr2()
    dbPlayer.ExAttr3 = curPlayer.GetExAttr3()
    dbPlayer.ExAttr4 = curPlayer.GetExAttr4()
    dbPlayer.ExAttr5 = curPlayer.GetExAttr5()
    dbPlayer.Faction = curPlayer.GetFaction()
    dbPlayer.InfamyValue = curPlayer.GetInfamyValue()
    dbPlayer.OfficialRank = curPlayer.GetOfficialRank()
    dbPlayer.ChangeCoinPointTotal = curPlayer.GetChangeCoinPointTotal()
    dbPlayer.VIPLv = curPlayer.GetVIPLv()
    dbPlayer.VIPLvForPhone = curPlayer.GetVIPLvForPhone()
    dbPlayer.ExAttr6 = curPlayer.GetExAttr6()
    dbPlayer.ExAttr7 = curPlayer.GetExAttr7()
    dbPlayer.ExAttr8 = curPlayer.GetExAttr8()
    dbPlayer.ExAttr9 = curPlayer.GetExAttr9()
    dbPlayer.ExAttr10 = curPlayer.GetExAttr10()
    dbPlayer.ModelMark = curPlayer.GetModelMark()
    dbPlayer.ExAttr11 = curPlayer.GetExAttr11()
    dbPlayer.ExAttr12 = curPlayer.GetExAttr12()
    dbPlayer.ExAttr13 = curPlayer.GetExAttr13()
    dbPlayer.ExAttr14 = curPlayer.GetExAttr14()
    dbPlayer.OperateInfo = curPlayer.GetOperateInfo()
    dbPlayer.Operate = curPlayer.GetOperate()
    dbPlayer.ServerID = curPlayer.GetServerID()
    dbPlayer.ExAttr15 = curPlayer.GetExAttr15()
    dbPlayer.ExAttr16 = curPlayer.GetExAttr16()
    dbPlayer.ExAttr17 = curPlayer.GetExAttr17()
    dbPlayer.ExAttr18 = curPlayer.GetExAttr18()
    dbPlayer.ExAttr19 = curPlayer.GetExAttr19()
    dbPlayer.ExAttr20 = curPlayer.GetExAttr20()
    dbPlayer.Face = curPlayer.GetFace()
    dbPlayer.FacePic = curPlayer.GetFacePic()
    dbPlayer.RoleType = curPlayer.GetRoleType()
    NetPackCommon.SendFakePack(curPlayer, dbPlayer)
    return
#---------------------------------------------------------------------
@@ -501,12 +293,6 @@
    # 坐骑相关通知
    PlayerHorse.PlayerHorseLogin(curPlayer)
    
    # 法器
    PlayerFaQi.PlayerFaQiLogin(curPlayer)
    # 炼体
    PlayerLianTi.OnPlayerLogin(curPlayer)
    PlayerTreasure.OnTreasureLogin(curPlayer)
    
    # 副本进入时间
@@ -517,12 +303,6 @@
    
    #成就
    PlayerSuccess.SuccOnLogin(curPlayer)
    #魅力
    PlayerCharm.OnPlayerLogin(curPlayer)
    #情缘
    PlayerLove.DoPlayerLogin(curPlayer)
    
    #同步自动战斗配置记录
#    Sync_AutoFightSetting(curPlayer)
@@ -537,16 +317,6 @@
    #NotifyPlayerBasePoint(curPlayer)
    #累计充值
    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
    #成长必买
    PlayerActGrowupBuy.OnPlayerLogin(curPlayer)
    #限时特惠
    PlayerSpringSale.OnPlayerLogin(curPlayer)
    #限时礼包
    PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
    #每日礼包
    PlayerDailyGiftbag.OnPlayerLogin(curPlayer)
    #限时抢购
    PlayerFlashSale.OnPlayerLogin(curPlayer)
    #买一送多活动
    PlayerActBuyOne.OnPlayerLogin(curPlayer)
    #仙盟充值互助
@@ -558,36 +328,22 @@
    FunctionNPCCommon.ShopItemOnLogin(curPlayer)
    # 通知设置的被动功法
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # 购买次数礼包活动
    PlayerActBuyCountGift.OnPlayerLogin(curPlayer)
    # 任务活动
    PlayerActTask.OnPlayerLogin(curPlayer)
    # 运势活动
    PlayerActYunshi.OnPlayerLogin(curPlayer)
    # 登录活动
    PlayerActLoginNew.OnPlayerLogin(curPlayer)
    # 炼器活动
    PlayerActLianqi.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
    PlayerActGodGift.OnPlayerLogin(curPlayer)
    # 多日连充活动
    PlayerActManyDayRecharge.OnPlayerLogin(curPlayer)
    # 单笔累充活动
    PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
    # 转盘活动
    PlayerActTurntable.OnPlayerLogin(curPlayer)
    # 分支下载奖励记录通知
    SyncPackDownloadAward(curPlayer)
    # 登录触发功能开启(老号处理)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    # 神兽
    PlayerDogz.OnPlayerLogin(curPlayer)
    # 许愿池
    PlayerWishingWell.OnLogin(curPlayer)
    #幸运鉴宝
    PlayerLuckyTreasure.OnLogin(curPlayer)
    # 小助手
    SyncLittleHelper(curPlayer)
    PlayerFB.OnLogin(curPlayer)
@@ -597,8 +353,6 @@
    Sync_CreateRoleAwardInfo(curPlayer)
    #自定义奖励
    PlayerCustomAward.OnPlayerLogin(curPlayer)
    #功能系统特权
    PlayerFuncSysPrivilege.OnPlayerLogin(curPlayer)
    #玩法前瞻奖励
    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
    if gameNoticeAwardState:
@@ -648,7 +402,6 @@
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerHJG.OnPlayerLogin(curPlayer)
        PlayerXiangong.OnPlayerLogin(curPlayer)
        PlayerGubao.OnPlayerLogin(curPlayer)
        PlayerZhanling.OnPlayerLogin(curPlayer)
        PlayerTask.OnPlayerLogin(curPlayer)
@@ -1357,13 +1110,6 @@
    #初始化寻宝背包
    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure)
    
    #初始化神兽物品背包
    #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
    #curPack.Sync_PackCanUseCount()
    #初始化神兽装备背包
    #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
    #curPack.Sync_PackCanUseCount()
    #初始化垃圾分类背包
    #curPack = itemManager.GetPack(ShareDefine.rptGarbage)
@@ -1569,8 +1315,7 @@
        SyncPKModel(curPlayer)
        GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
    
    PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
    PlayerYinji.OnLoadMap(curPlayer)
    #PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
    
    #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
    curPlayer.EndLoadMap()
@@ -2914,7 +2659,7 @@
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer) * resetHpPercent / ChConfig.Def_MaxRateValue)
    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #护盾
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    #PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, rebornType)
@@ -3386,16 +3131,10 @@
    elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
        PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
        
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
    # 领取极品白拿
    elif rewardType == ChConfig.Def_RewardType_FreeGoods:
        PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
    # 领取累计充值奖励
    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx, dataExStr)
@@ -3405,9 +3144,6 @@
    # 领取单笔累充领取
    elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
        PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
    # 领取登录活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
@@ -3426,9 +3162,6 @@
    # 仙盟攻城战活动奖励
    elif rewardType == ChConfig.Def_RewardType_FamilyGCZ:
        PlayerActFamilyGCZ.GetFamilyGCZAward(curPlayer, dataEx, tick)
    # 天道树奖励
    elif rewardType == ChConfig.Def_RewardType_TiandaoTree:
        PlayerXiangong.GetTiandaoTreeAward(curPlayer, dataEx)
    # 寻宝累计次数奖励
    elif rewardType == ChConfig.Def_RewardType_TreasureCntAward:
        PlayerTreasure.GetTreasureCntAward(curPlayer, dataEx, dataExStr)