| | |
| | | skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
|
| | | skillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
|
| | |
|
| | | skillEnhance = curEffect.GetEffectValue(1) + PlayerControl.GetBurnValue(attacker)
|
| | | skillEnhance = curEffect.GetEffectValue(1)
|
| | | skillPer = skillPer*1.0/ChConfig.Def_MaxRateValue
|
| | | # 灼烧特殊公式
|
| | | hurtValue, hurtType = AttackCommon.CalcHurtHP(attacker, defender, curSkill,
|