| | |
| | | coolDownTime = curSkill.GetCoolDownTime()
|
| | | remainTime = coolDownTime
|
| | |
|
| | | skillTypeID = curSkill.GetSkillTypeID()
|
| | | if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
|
| | | reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
|
| | | #skillTypeID = curSkill.GetSkillTypeID()
|
| | | #if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
|
| | | # reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
|
| | |
|
| | | if isPassiveSkill(curSkill):
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
|