| | |
| | | Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
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| | | Def_SkillType_Revive , #复活 8
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| | | Def_SkillType_Increment , #增值技能(不可清除)9
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| | | Def_SkillType_Halo , #光环技能 10
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| | | Def_SkillType_HaloPls , #增益光环 10
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| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
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| | | Def_SkillType_Area , #场景技能(buff) 12
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| | | Def_SkillType_Summon , #召唤 13
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| | | Def_SkillType_Action , #影响行为BUFF 14
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| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
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| | | ) = range(0, 1 + 15)
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| | | Def_SkillType_HaloDep , #减益光环 16
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| | | ) = range(0, 1 + 16)
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| | |
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| | | # 以下废弃
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| | | Def_SkillType_Aura = 10 #光环技能,旧命名 10
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| | |
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
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| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
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| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
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| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
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| | | Def_SkillType_HaloPls : IPY_GameWorld.bfAura , #增益光环 10
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| | | Def_SkillType_HaloDep : IPY_GameWorld.bfAura , #减益光环 10
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| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
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| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
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| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
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| | |
| | | Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff , #持续增益BUFF 3
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| | |
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| | | }
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| | |
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| | | # 光环技能类型
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| | | Def_HaloSkill_List = [Def_SkillType_HaloPls, Def_SkillType_HaloDep]
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| | |
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| | | # 伤害型技能
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| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
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| | |
| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
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| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
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| | |
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| | | # 开服冲榜
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| | | Def_PDict_OSAValue = "OSAValue_%s" # 冲榜活动值,参数(冲榜类型)
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| | | Def_PDict_OSABillValue = "OSABillValue_%s" # 冲榜上榜值,用于判断上榜,参数(冲榜类型)
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| | |
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| | | # 开服庆典
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| | | Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
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| | | Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
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| | |
| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
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| | | TriggerWay_Frozen, # 冰冻目标时 60
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| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
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| | | ) = range(1, 1 + 61)
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| | | TriggerWay_FriendComboHurt, # 友军连击时(包含自己)伤害类 62
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| | | TriggerWay_FriendPursueHurt, # 友军追击时(包含自己)伤害类 63
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| | | TriggerWay_FriendCausesFrozen, # 友方造成冰冻时(包含自己,多目标仅触发一次) 64
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| | | TriggerWay_ComboOne, # 连击时 65
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| | | ) = range(1, 1 + 65)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
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| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
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| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
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| | | PassiveEff_AddSkillPerByBeFrozenCnt = 6038 # 增加本次技能万分比(按敌方全体本场战斗累计被冰冻次数)
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
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