| | |
| | | import PlayerControl
|
| | | import IpyGameDataPY
|
| | | import ChPyNetSendPack
|
| | | import OpenServerActivity
|
| | | import PlayerGoldRush
|
| | | import NetPackCommon
|
| | | import ItemControler
|
| | |
| | | actCnt += 1
|
| | | return actCnt
|
| | |
|
| | | def GetBeautyLVTotal(curPlayer):
|
| | | ## 红颜总等级
|
| | | lvTotal = 0
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetBeautyCount()):
|
| | | ipyData = ipyDataMgr.GetBeautyByIndex(index)
|
| | | beautyID = ipyData.GetBeautyID()
|
| | | if not GetBeautyState(curPlayer, beautyID):
|
| | | continue
|
| | | curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
|
| | | lvTotal += curLV
|
| | | return lvTotal
|
| | |
|
| | | #// B2 20 红颜好感度升级 #tagCSBeautyLVUP
|
| | | #
|
| | | #struct tagCSBeautyLVUP
|
| | |
| | | # 有升级额外处理
|
| | | if updLV > curLV:
|
| | | RefreshBeautyAttr(curPlayer)
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| | | OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
|
| | |
|
| | | return
|
| | |
|