ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -22,6 +22,7 @@
import ItemControler
import PlayerSuccess
import ChPyNetSendPack
import OpenServerActivity
import PlayerActivity
import NetPackCommon
import PlayerControl
@@ -114,6 +115,8 @@
        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
    if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin):
        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, 0)
    if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr):
        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, 0)
        
    if singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID):
        singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
@@ -188,6 +191,7 @@
        #首次获得图鉴额外逻辑 ...
        Sync_HeroInfo(curPlayer, [heroID])
        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
        OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
        
    return
@@ -319,6 +323,7 @@
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
    return
def GetHeroLVMax(heroItem):
@@ -410,6 +415,7 @@
            returnItemList.append([itemID, returnCnt])
        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
        
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
    return
def GetHeroStarMax(heroID, heroItem=None):
@@ -665,6 +671,7 @@
    SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
    return
def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
@@ -731,6 +738,7 @@
    SetHeroAwakeLV(heroItem, nextAwakeLV)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
    return
def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -1008,6 +1016,8 @@
    heroItem.Sync_Item()
    GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s" 
                       % (itemIndex, heroID, washIDList, lockTalentIndexs))
    OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
    return
def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
@@ -1042,7 +1052,7 @@
#    tagHead        Head;
#    DWORD        HeroID;        //武将ID
#    DWORD        SkinID;        //ʱװID
#    BYTE        OPType;        //操作 1-激活;2-佩戴;3-升星
#    BYTE        OPType;        //操作 1-激活;2-选择形象;3-升星;4-选择属性
#    WORD        ItemIndex;    //武将物品所在武将背包位置索引,仅佩戴时有效
#};
def OnHeroSkinOP(index, clientData, tick):
@@ -1064,12 +1074,15 @@
    if opType == 1:
        ActiveHeroSkin(curPlayer, heroID, skinID)
    elif opType == 2:
        DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, False)
    elif opType == 3:
        DoHeroSkinStarUP(curPlayer, heroID, skinID)
    elif opType == 4:
        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, True)
    return
def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
def DoHeroWearSkin(curPlayer, itemIndex, skinIndex, isSkinAttr):
    # @param isSkinAttr: 是否是选择属性的,反之则为选择皮肤形象
    heroItem = GetHeroItem(curPlayer, itemIndex)
    if not heroItem:
        return
@@ -1086,9 +1099,17 @@
        if not GetHeroSkinState(curPlayer, skinID):
            GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
            return
    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
    GameWorld.DebugLog("切换武将皮肤! heroID=%s,skinIndex=%s,isSkinAttr=%s" % (heroID, skinIndex, isSkinAttr))
    item = heroItem.GetItem()
    if not isSkinAttr:
        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
    else:
        # 选属性同步修改形象
        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
        item.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex)
        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤属性
    heroItem.Sync_Item()
    return True
def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):