| | |
| | | AfterLogic_DelBuff = "DelBuff"
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| | | AfterLogic_AddBuff = "AddBuff"
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| | | AfterLogic_SyncBuff = "SyncBuff"
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| | | AfterLogic_TriggerAddBuff = "TriggerAddBuff" # 后置处理添加buff后的被动触发
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| | |
|
| | | #伤害飘血类型
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| | | (
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| | |
| | | # @return: 1 ~ 总行数
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| | | return (posNum - 1) / TurnFightCols + 1
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| | |
|
| | | # 回合战斗站位定义, 1~20 以内为战斗武将固定位置
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| | | TFPosNum_Mingge = 99 # 命格固定站位
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| | | TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
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| | |
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| | | # 战斗对象类型,根据 PosNum 区分
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| | | BatObjType_BatHero = 1 # 主战斗武将
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| | | BatObjType_Mingge = 2 # 命格
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| | | BatObjType_Lingshou = 3 # 灵兽
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| | |
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| | | # 性别
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| | | BatObjSex_Male = 1 # 男
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| | | BatObjSex_Female = 2 # Ů
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| | |
| | | }
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| | |
|
| | | # 伤害型技能
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| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
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| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
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| | |
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| | |
|
| | | #持续型技能列表
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| | |
| | | TriggerWay_BeSuckHP, # 被吸血时 56
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| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
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| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
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| | | ) = range(1, 1 + 58)
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| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
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| | | TriggerWay_Frozen, # 冰冻目标时 60
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| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
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| | | ) = range(1, 1 + 61)
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| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
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| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
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| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
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| | | SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
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| | |
|
| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | |
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
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| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
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| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
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| | | ) = range(4)
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| | | Def_SkillFuncType_4, #4 觉醒技能
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| | | Def_SkillFuncType_MinggeSkill, #5 命格技能
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| | | ) = range(6)
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| | |
|
| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
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| | | (Def_SkillFuncType_Common, #0为通用技能
|