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| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
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| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
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| | | TriggerWay_Frozen, # 冰冻目标时 60
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| | | ) = range(1, 1 + 60)
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| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
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| | | ) = range(1, 1 + 61)
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
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| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
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| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
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| | | SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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