hxp
2025-10-22 828ac10fd533a60f7f2da90a526e42490cd8537f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,19 +25,14 @@
import traceback
import random
import ReadChConfig
import ChItem
import PlayerSuccess
import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
import PlayerXiangong
import IpyGameDataPY
import DataRecordPack
import PlayerGubao
import PyGameData
import ChEquip
import PlayerHero
import ObjPool
import math
import time
@@ -877,12 +872,8 @@
            return True
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        if itemID == ChConfig.Def_ItemID_FamilyContribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
        elif itemID == ChConfig.Def_ItemID_SilverMoney:
        if itemID == ChConfig.Def_ItemID_SilverMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyActive:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
@@ -914,8 +905,6 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_SuccessScore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SuccessSocre, itemCount, moneyEventName, addDict)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -973,13 +962,6 @@
            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
            tagItem.Clear()
            return True
        #古宝碎片
        if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
            gubaoID = itemEff.GetEffectValue(0)
            if gubaoID:
                PlayerGubao.AddGubaoPiece(curPlayer, gubaoID, tagItemCount, itemID)
                tagItem.Clear()
                return True
        #气运
        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
            isAutoUse = itemEff.GetEffectValue(1)
@@ -1287,7 +1269,7 @@
        itemCount = GetItemCountByID(curPlayer, itemID)
        if not itemCount and not force:
            continue
        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
        countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
        countInfo.Clear()
        countInfo.ItemID = itemID
        countInfo.ItemCount = itemCount
@@ -1296,7 +1278,7 @@
    if not itemCountList:
        return
    
    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
    clientPack.Clear()
    clientPack.ItemCountList = itemCountList
    clientPack.Count = len(clientPack.ItemCountList)
@@ -2147,11 +2129,32 @@
def GetItemCountByID(curPlayer, itemID):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemCount % itemID)
def SetItemCountByID(curPlayer, itemID, itemCount, isSync=True):
    befCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemCount % itemID)
    itemCount = max(0, min(itemCount, ChConfig.Def_UpperLimit_DWord))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ItemCount % itemID, itemCount)
    # 检查碎片溢出自动转化,数量增加时才检查
    if itemCount > befCount:
        #GameWorld.DebugLog("碎片数量增加,检查溢出! itemID=%s,itemCount=%s,befCount=%s" % (itemID, itemCount, befCount))
        if PlayerGubao.AutoTransGubaoPiece(curPlayer, itemID):
            PyGameData.g_transItemSign = 1
    if isSync:
        Sync_AutoItemCount(curPlayer, [itemID])
    return itemCount
def CheckItemEnoughByID(curPlayer, itemID, needCount):
    itemCount = GetItemCountByID(curPlayer, itemID)
    if itemCount < needCount:
        GameWorld.DebugLog("物品碎片不足! itemID=%s,itemCount=%s < %s" % (itemID, itemCount, needCount))
        return False
    return True
def DelItemCountByID(curPlayer, itemID, delCount, isSync=True):
    itemCount = GetItemCountByID(curPlayer, itemID)
    if itemCount < delCount:
        GameWorld.DebugLog("扣除物品碎片不足! itemID=%s,itemCount=%s < %s" % (itemID, itemCount, delCount))
        return False
    SetItemCountByID(curPlayer, itemID, itemCount - delCount, isSync)
    return True
## 设置物品数量
#  @param item 物品实例
@@ -2196,10 +2199,6 @@
    itemEff = itemData.GetEffectByIndex(0)
    if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
        return True
    if itemEff.GetEffectID() == ChConfig.Def_Effect_GubaoPiece:
        gubaoID = itemEff.GetEffectValue(0)
        if gubaoID:
            return True
    return False
def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, setAttrDict=None):
@@ -2329,7 +2328,11 @@
def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
    ## 检查玩家对应背包是否足够放入物品
    needPackSpaceDict = {}
    for itemID, itemCnt, isAuctionItem in itemList:
    for itemInfo in itemList:
        if not itemInfo:
            continue
        itemID, itemCnt = itemInfo[:2]
        isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItem:
            return False