| | |
| | | import PlayerBillboard
|
| | | import GameServerRefresh
|
| | | import IPY_GameWorld
|
| | | import IPY_PlayerDefine
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import DataRecordPack
|
| | |
| | | import PlayerCostRebate
|
| | | import PlayerActLunhuidian
|
| | | import GY_Query_CrossRealmReg
|
| | | import PlayerTongTianLing
|
| | | import FunctionNPCCommon
|
| | | import PlayerGoldInvest
|
| | | import CrossRealmPlayer
|
| | | import CrossPlayerData
|
| | |
| | | import PlayerOnline
|
| | | import PlayerTask
|
| | | import PlayerMail
|
| | | import PlayerLLMJ
|
| | | import ChPlayer
|
| | | import GameObj
|
| | |
|
| | |
| | | unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
|
| | |
|
| | | PlayerLLMJ.AddUseZhanchui(curPlayer, price)
|
| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
|
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
|
| | |
|
| | |
| | | return
|
| | | updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
|
| | | SetPlayerCurrency(curPlayer, priceType, updValue)
|
| | | if priceType == ShareDefine.TYPE_Price_RealmPoint:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
|
| | | else:
|
| | | GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
|
| | | DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
|
| | |
| | | #aftFreePoint = curPlayer.GetFreePoint()
|
| | | if aftLV > befLV:
|
| | | curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
|
| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
|
| | | #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
|
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
|
| | |
|
| | | #if aftFreePoint > befFreePoint:
|
| | | # curPlayer.SetFreePoint(aftFreePoint)
|
| | |
| | | #if curPlayer.GetMaxMP() > 0:
|
| | | # curPlayer.SetMP(curPlayer.GetMaxMP())
|
| | |
|
| | | # 记录开服活动冲级数据
|
| | | #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
|
| | | #神秘限购
|
| | | FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
|
| | |
|
| | | #不需要做升级任务, 设置玩家经验
|
| | | SetPlayerTotalExp(curPlayer, curTotalExp)
|
| | | return
|
| | |
| | | lvID = chapterID * 100 + levelNum
|
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
|
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
|
| | | return value
|
| | | def GetMainLevelPassInfo(curPlayer):
|
| | | ## 获取主线关卡过关进度信息
|
| | |
| | |
|
| | | GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
|
| | | #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
|
| | | # 记录开服活动数据
|
| | | #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
|
| | | #if beforeFightPower != totalFightPower:
|
| | | # CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
|
| | | return
|
| | |
| | | # @return 无意义
|
| | | def SetSight(curPlayer, sight):
|
| | | #外挂号 视野验证
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
|
| | | == ChConfig.Def_AutoCheck_State_Danger:
|
| | | |
| | | if curPlayer.GetSight() > sight:
|
| | | curPlayer.SetSight(sight)
|
| | | |
| | | return
|
| | | |
| | | # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
|
| | | # == ChConfig.Def_AutoCheck_State_Danger:
|
| | | # |
| | | # if curPlayer.GetSight() > sight:
|
| | | # curPlayer.SetSight(sight)
|
| | | # |
| | | # return
|
| | | # |
| | | curPlayer.SetSight(sight)
|
| | |
|
| | | ##获取攻击间隔
|
| | |
| | | atkInterval = curPlayer.GetAtkInterval()
|
| | |
|
| | | #外挂号 攻击间隔验证
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
|
| | | == ChConfig.Def_AutoCheck_State_Danger:
|
| | | atkInterval *= 100
|
| | | #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
|
| | | # == ChConfig.Def_AutoCheck_State_Danger:
|
| | | # atkInterval *= 100
|
| | |
|
| | | return atkInterval
|
| | |
|