ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -42,6 +42,7 @@
        GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
        GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
        GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
        GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight fp [playerID]")
        return
    
    value = msgList[0]
@@ -55,6 +56,9 @@
        __printInfo(curPlayer, msgList)
    elif value == "f":
        __doFightTest(curPlayer, msgList)
    elif value == "fp":
        costTime = TurnAttack.GMTestPVP(curPlayer, msgList[1] if len(msgList) > 1 else 0)
        GameWorld.DebugAnswer(curPlayer, "GMTestPVP: %s" % costTime)
    elif value > 0 and value != ChConfig.Def_FBMapID_Main:
        __reqTurnFight(curPlayer, msgList)
    return
@@ -226,6 +230,14 @@
        GameWorld.DebugAnswer(curPlayer, "---------- 【阵营%s】 ----------" % faction)
        batFaction = turnFight.getBatFaction(faction)
        batLineup = batFaction.getBatlineup(1)
        mgObj = batLineup.getMinggeObj()
        if mgObj:
            objName = "命格 ID:%s" % mgObj.GetID()
            GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
            skillMgr = mgObj.GetSkillManager()
            skillIDList = skillMgr.GetSkillIDList()
            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
        for posNum in posNumList:
            objID = batLineup.posObjIDDict.get(posNum)
            if not objID: