| | |
| | | GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
|
| | | GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
|
| | | GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
|
| | | GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight fp [playerID]")
|
| | | return
|
| | |
|
| | | value = msgList[0]
|
| | |
| | | __printInfo(curPlayer, msgList)
|
| | | elif value == "f":
|
| | | __doFightTest(curPlayer, msgList)
|
| | | elif value == "fp":
|
| | | costTime = TurnAttack.GMTestPVP(curPlayer, msgList[1] if len(msgList) > 1 else 0)
|
| | | GameWorld.DebugAnswer(curPlayer, "GMTestPVP: %s" % costTime)
|
| | | elif value > 0 and value != ChConfig.Def_FBMapID_Main:
|
| | | __reqTurnFight(curPlayer, msgList)
|
| | | return
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "---------- 【阵营%s】 ----------" % faction)
|
| | | batFaction = turnFight.getBatFaction(faction)
|
| | | batLineup = batFaction.getBatlineup(1)
|
| | | mgObj = batLineup.getMinggeObj()
|
| | | if mgObj:
|
| | | objName = "命格 ID:%s" % mgObj.GetID()
|
| | | GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
|
| | | skillMgr = mgObj.GetSkillManager()
|
| | | skillIDList = skillMgr.GetSkillIDList()
|
| | | GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
|
| | | |
| | | for posNum in posNumList:
|
| | | objID = batLineup.posObjIDDict.get(posNum)
|
| | | if not objID:
|