| | |
| | | if curBuffState and IsControlledHardState(curBuffState):
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
|
| | | batObjMgr = BattleObj.GetBatObjMgr()
|
| | | ownerBatLineup = buffOwner.GetBatLineup()
|
| | | ownerBatLineup = buffOwner.GetTFBatLineup()
|
| | | for lineupObjID in ownerBatLineup.posObjIDDict.values():
|
| | | lineupObj = batObjMgr.getBatObj(lineupObjID)
|
| | | if not lineupObj.IsAlive():
|
| | |
| | |
|
| | | # 重新添加本阵营有效光环
|
| | | batObjMgr = BattleObj.GetBatObjMgr()
|
| | | batLineup = batObj.GetBatLineup()
|
| | | batLineup = batObj.GetTFBatLineup()
|
| | | for tagObjID in batLineup.posObjIDDict.values():
|
| | | tagObj = batObjMgr.getBatObj(tagObjID)
|
| | | if not tagObj.IsAlive():
|