| | |
| | | return
|
| | |
|
| | | skillType = useSkill.GetSkillType()
|
| | | byBatObj = kwargs.pop("byBatObj", None)
|
| | | if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_MinggeSkill:
|
| | | if useSkill.GetSkillType() in ChConfig.Def_HurtSkill_List:
|
| | | if not byBatObj:
|
| | | return
|
| | | GameWorld.DebugLogEx("命格攻击类技能施法方算触发者! mgObjID=%s,byObjID=%s,skillID=%s", curBatObj.GetID(), byBatObj.GetID(), skillID)
|
| | | curBatObj = byBatObj
|
| | | else:
|
| | | # 因为命格攻击类技能修改了施法者,后续如果有子技能触发会变成还是变更后的施法者,导致命格全体buff可能存在多个施法来源,可能导致bug
|
| | | batLineup = curBatObj.GetTFBatLineup()
|
| | | curBatObj = batLineup.getMinggeObj()
|
| | | GameWorld.DebugLogEx("命格非攻击类技能强制施法者为命格自己! mgObjID=%s,skillID=%s", curBatObj.GetID(), skillID)
|
| | | |
| | | byTriggerWay = kwargs["byTriggerWay"] if "byTriggerWay" in kwargs else 0 # 不使用参数名 triggerWay, 防止传递过程中参数混乱
|
| | | if not curBatObj.IsAlive():
|
| | | if skillType == ChConfig.Def_SkillType_Revive:
|
| | |
| | | row = inRowNum # 目标玩家所在横排
|
| | |
|
| | | batObjMgr = BattleObj.GetBatObjMgr()
|
| | | batLineup = tagObj.GetBatLineup()
|
| | | batLineup = tagObj.GetTFBatLineup()
|
| | | aimObjList = []
|
| | | for col in colNumList:
|
| | | pNum = (row - 1) * ChConfig.TurnFightCols + col
|
| | |
| | | col = inColNum # 目标玩家所在纵排
|
| | |
|
| | | batObjMgr = BattleObj.GetBatObjMgr()
|
| | | batLineup = tagObj.GetBatLineup()
|
| | | batLineup = tagObj.GetTFBatLineup()
|
| | | aimObjList = []
|
| | | for row in range(1, 1 + ChConfig.TurnFightRows):
|
| | | pNum = (row - 1) * ChConfig.TurnFightCols + col
|
| | |
| | |
|
| | | # 曹仁防护触发,暂写死
|
| | | for tagObj in caorenProtectList:
|
| | | tagBatLineup = tagObj.GetBatLineup()
|
| | | tagBatLineup = tagObj.GetTFBatLineup()
|
| | | caorenObj = tagBatLineup.getHeroObj(ChConfig.HeroID_Caoren) # 获取被防护目标阵容的曹仁
|
| | | if not caorenObj or not caorenObj.IsAlive():
|
| | | continue
|
| | |
| | | triggerOne = False
|
| | | batType = useSkill.GetBatType()
|
| | | isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
|
| | | curBatLineup = curObj.GetBatLineup()
|
| | | curBatLineup = curObj.GetTFBatLineup()
|
| | | curMGObj = curBatLineup.getMinggeObj()
|
| | | for tagObj in tagObjListAll:
|
| | | tagID = tagObj.GetID()
|
| | |
| | | '''
|
| | |
|
| | | skillID = curSkill.GetSkillID()
|
| | | # 命格攻击类技能,取触发者为施法方,因为部分战斗属性需要取施法方的,如最终增伤等
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_MinggeSkill:
|
| | | byBatObj = curSkill.GetByBatObj()
|
| | | if byBatObj:
|
| | | GameWorld.DebugLogEx("命格攻击类技能计算伤害属性取触发者! mgObjID=%s,byObjID=%s,skillID=%s", atkObj.GetID(), byBatObj.GetID(), skillID)
|
| | | atkObj = byBatObj
|
| | | |
| | | #mapID = turnFight.mapID
|
| | | pmType = GetPMType(atkObj, curSkill)
|
| | | ignoreDef = IsIgnoreDef(curSkill)
|