| | |
| | | if not msgList:
|
| | | GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动 离开多久了")
|
| | | GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [仙盟ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "成员离线: Family ml 成员ID 离线分钟数")
|
| | | GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
|
| | | return
|
| | |
|
| | |
| | | CreateFamily.OnExec(curPlayer, msgList)
|
| | | return
|
| | |
|
| | | elif value == "c":
|
| | | contribDay = msgList[1] if len(msgList) > 1 else 0
|
| | | contribTotal = msgList[2] if len(msgList) > 2 else 0
|
| | | memID = msgList[3] if len(msgList) > 3 else curPlayer.GetPlayerID()
|
| | | member = curFamily.FindMember(memID)
|
| | | if not member:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该成员ID:%s" % memID)
|
| | | return
|
| | | member.SetContribDay(contribDay)
|
| | | member.SetContribTotal(contribTotal)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置贡献:%s/%s, ID:%s" % (contribDay, contribTotal, memID))
|
| | | |
| | | elif value == "ml":
|
| | | memID = msgList[1] if len(msgList) > 1 else 0
|
| | | logoutMinutes = msgList[2] if len(msgList) > 2 else 0
|
| | | member = curFamily.FindMember(memID)
|
| | | if not member:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该成员ID:%s" % memID)
|
| | | return
|
| | | member.SetOffTime(int(time.time()) - logoutMinutes * 60)
|
| | | GameWorld.DebugAnswer(curPlayer, "成员ID:%s,离线时间:%s" % (memID, GameWorld.ChangeTimeNumToStr(member.GetOffTime())))
|
| | | |
| | | PlayerFamily.Sync_FamilyInfo(curPlayer)
|
| | | return
|