hxp
2026-01-27 849f499eceec264b1abd0bae174f7b7a10b99433
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -125,14 +125,18 @@
import IPY_ServerDefine
import CommFunc
from PyMongoDB import RecvPackToMapDB
import GMT_BroadCast
import PyMongoMain
import PlayerTalk
import PlayerHero
import PlayerPreset
import PlayerOnline
import PlayerBeauty
import PlayerTravel
import PlayerMingge
import TurnAttack
import PlayerHJG
import ChEquip
import datetime
import time
@@ -696,7 +700,7 @@
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    
    PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
    PlayerControl.OnPlayerLogin(curPlayer)
    DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
    return
@@ -712,6 +716,7 @@
    
    else:
        PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
        GMT_BroadCast.OnPlayerLogin(curPlayer)
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerHJG.OnPlayerLogin(curPlayer)
@@ -729,8 +734,11 @@
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        PlayerBeauty.OnPlayerLogin(curPlayer)
        PlayerTravel.OnPlayerLogin(curPlayer)
        PlayerMingge.OnPlayerLogin(curPlayer)
        OpenServerActivity.OnPlayerLogin(curPlayer)
        PlayerPreset.OnPlayerLogin(curPlayer)
        
        __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
        # 上线查询一次充值订单
        # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
        
@@ -738,6 +746,41 @@
    isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
    msg = str([isMixServerFirstLogin])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
    return
def __OnFixVersion(curPlayer):
    ''' 修正线上玩家数据内容
    每次有需要修正时,只要定义一个新的系统内容版本号  sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
    这样只用到一个key即可,不需要每次都定义新的key
    '''
    playerID = curPlayer.GetPlayerID()
    sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
    playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
    if not playerVersion:
        createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
        ymd = createRoleTime.split(" ")[0]
        playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
        GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
    if playerVersion == sysFixVersion:
        GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
        return
    GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
    # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
    fixVersion = 2025123012
    if playerVersion < fixVersion:
        ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
        # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
    # 其他
    # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
    # 最终强制设置为最新版本号
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
    return
## 玩家扩展信息同步
@@ -1199,6 +1242,10 @@
    #初始化英雄背包
    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero)
    
    #初始化卦玉背包
    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptMGGuayu, defaultMax=True, isSync=False)
    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptMGTuiyan, defaultMax=True, isSync=False)
    #初始化临时交换背包,默认最大个数
    PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False)