| | |
| | | heroID = heroItem.GetItemTypeID()
|
| | | curAddPer = getHeroCardAddPer(heroItem)
|
| | | effAddPer, effItemIndex, inMain = olPlayer.GetHeroEffectiveCard(heroID)
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | hisEffItem = curPack.GetAt(effItemIndex) if curPack.GetCount() > effItemIndex else None
|
| | | if not hisEffItem or hisEffItem.IsEmpty():
|
| | | GameWorld.DebugLog("历史生效的物品不在了,强制设置空! effAddPer=%s,effItemIndex=%s,inMain=%s" % (effAddPer, effItemIndex, inMain))
|
| | | effAddPer, effItemIndex, inMain = -1, -1, False
|
| | | |
| | | if itemIndex == effItemIndex:
|
| | | if curAddPer == effAddPer:
|
| | | GameWorld.DebugLog("生效的卡牌不变且加成也不变,不用处理! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
|
| | |
| | | if inMain:
|
| | | updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
|
| | | else:
|
| | | addPer = updEffectiveCardDict.get(heroID, [-1, -1, False])[0]
|
| | | if cardAddPer > addPer:
|
| | | effInfo = updEffectiveCardDict.get(heroID, [-1, -1, False])
|
| | | if effInfo[2] == True:
|
| | | pass #GameWorld.Log(" 已经有在阵容中的生效卡了: index=%s" % effInfo[1])
|
| | | elif cardAddPer > effInfo[0]:
|
| | | updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
|
| | |
|
| | | # 更新生效变更的卡牌
|