ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5022.py
@@ -4,24 +4,62 @@
#
##@package Skill.PassiveTrigger.PassiveEff_5022
#
# @todo:额外增加buff效果ID/属性ID值
# @todo:额外增加/减少buff效果ID/属性ID值
# @author hxp
# @date 2025-10-30
# @version 1.0
#
# 详细描述: 额外增加buff效果ID/属性ID值
# 详细描述: 额外增加/减少buff效果ID/属性ID值
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-30 16:00"""
#-------------------------------------------------------------------------------
import GameWorld
import BattleObj
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    effValues = curEffect.GetEffectValues()
    for index in range(0, len(effValues), 2):
        attrID = effValues[index]
        attrValue = effValues[index + 1] if len(effValues) > index + 1 else 0
        GameWorld.DebugLog("额外增加buff效果ID/属性ID值: attrID=%s,attrValue=%s" % (attrID, attrValue))
        connBuff.AddEffectValueEx(attrID, attrValue)
    effEx1 = curEffect.GetEffectValue(0) # 支持多个属性
    effEx2 = curEffect.GetEffectValue(1) # 支持多个属性
    calcRule = curEffect.GetEffectValue(2) # 附加计算规则,没配置默认增加固定值
    calcLayer = 1 # 没配置的默认1层,相当于固定值
    if calcRule:
        ruleType = calcRule[0]
        # 100 - 按友方某个国家武将数  参数1:国家
        if ruleType == 100:
            country = calcRule[1] if len(calcRule) > 1 else 0
            onlyAlive = calcRule[2] if len(calcRule) > 2 else 0
            batLineup = batObj.GetBatLineup()
            countryCnt = 0
            batObjMgr = BattleObj.GetBatObjMgr()
            for objID in batLineup.posObjIDDict.values():
                batObj = batObjMgr.getBatObj(objID)
                if not batObj:
                    continue
                if batObj.GetCountry() != country:
                    continue
                if onlyAlive and not batObj.IsAlive():
                    continue
                countryCnt += 1
            calcLayer = countryCnt
            GameWorld.DebugLogEx("按友方某个国家武将数计算额外buff属性: ruleType=%s,country=%s,countryCnt=%s,onlyAlive=%s", ruleType, country, countryCnt, onlyAlive)
        # 101 - 仅对指定性别有效  参数1:性别
        elif ruleType == 101:
            onlySex = calcRule[1] if len(calcRule) > 1 else 0
            if tagObj.GetSex() != onlySex:
                GameWorld.DebugLogEx("5022额外buff对该性别无效: ruleType=%s,onlySex=%s,tagSex=%s,tagID=%s", ruleType, onlySex, tagObj.GetSex(), tagObj.GetID())
                return
    if calcLayer <= 0:
        return
    for effEX in [effEx1, effEx2]:
        if not isinstance(effEX, list) or len(effEX) != 3:
            continue
        attrID, attrValue, calcType = effEX
        if calcLayer > 1:
            attrValue = int(attrValue * calcLayer)
        GameWorld.DebugLogEx("额外buff效果ID/属性ID值: attrID=%s,attrValue=%s,calcType=%s", attrID, attrValue, calcType)
        connBuff.AddEffectValueEx(attrID, attrValue, calcType)
    return True