| | |
| | | AttrID_ShieldPerDef, # 弱化护盾 54
|
| | | AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血)
|
| | | AttrID_DOTPerDef, # 持续减伤 56
|
| | | ) = range(1, 1 + 56)
|
| | | AttrID_WeiFinalDamPer, # 对魏增伤 57
|
| | | AttrID_WeiFinalDamPerDef, # 对魏减伤 58
|
| | | AttrID_ShuFinalDamPer, # 对蜀增伤 59
|
| | | AttrID_ShuFinalDamPerDef, # 对蜀减伤 60
|
| | | AttrID_WuFinalDamPer, # 对吴增伤 61
|
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
|
| | | AttrID_QunFinalDamPer, # 对群增伤 63
|
| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
|
| | | ) = range(1, 1 + 64)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef,
|
| | | AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef,
|
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | |
|
| | | def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem):
|
| | | ## 获取物品对应存放的默认背包类型
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem, IPY_GameWorld.rptIdentify]:
|
| | | #寻宝背包、临时背包不做处理
|
| | | return defaultPack
|
| | | import IpyGameDataPY
|
| | |
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Cure = 1000 #治疗
|
| | | Def_Skill_Effect_Anger = 1001 #怒气增减偷
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | | Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数;B值:10位-是否非叠加属性,个位-层数处理方式0递增1递减;C值: 是否攻击减层
|
| | | Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
|
| | |
| | | Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
|
| | | Def_SkillID_RealmBuff = 6100 # 境界经验buff
|
| | |
|
| | | Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
|
| | | Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
|
| | | Def_SkillID_FamilyWar_ResPointAdd = 22201 # 仙盟联赛 - 随机buff固定加资源点
|
| | | Def_SkillID_FamilyWar_ResPointAddPer = 22202 # 仙盟联赛 - 随机buff资源点成长加成
|
| | | Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级
|
| | | Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主
|
| | |
|
| | | Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
|
| | |
|
| | | # 切地图需清除的buff
|
| | | ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, |
| | | Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr]
|
| | | ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff]
|
| | |
|
| | | #技能ID对应的区域类型
|
| | | Def_AreaType_SkillID_Safe = 20011 # 安全区
|
| | |
| | |
|
| | | Def_SkillID_Peace = 23048 # 玩家间和平buff
|
| | | #----------------------------------------------------------------------
|
| | | #战斗类型
|
| | | Def_ChanceDefRate = 2000 # 抵御伤害概率, 目前固定20%概率
|
| | |
|
| | | #技能释放后需要额外处理逻辑
|
| | | AfterLogic_DelBuff = "DelBuff"
|
| | | AfterLogic_AddBuff = "AddBuff"
|
| | | AfterLogic_SyncBuff = "SyncBuff"
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | | HurtType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtType_Normal, # 普通伤害 1
|
| | | HurtType_Normal, # 伤害 1
|
| | | HurtTYpe_Recovery, # 回血 2
|
| | | HurtType_3,
|
| | | HurtType_4,
|
| | |
| | |
|
| | | Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量
|
| | | Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量
|
| | |
|
| | | #初始境界
|
| | | Def_InitOfficialRank = 0
|
| | |
|
| | | #玩家性别
|
| | | Def_PlayerSex_Type = 3
|
| | |
| | | CampType_Justice = ShareDefine.CampType_Justice # 正义
|
| | | CampType_Evil = ShareDefine.CampType_Evil # 邪恶
|
| | |
|
| | | #buff释放类型
|
| | | BuffAtkType_DamageShield = 1003 # 承伤盾
|
| | |
|
| | | #计算类型
|
| | | Def_CalcTypeList = (
|
| | | Def_Calc_Attack, # 攻击 0
|
| | | Def_Calc_MaxHP, # 最大生命值 1
|
| | | Def_Calc_HurtValue, # 伤害值 2
|
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | ) = range(4)
|
| | |
|
| | | #治疗类型(影响公式参数)
|
| | | Def_CureTypeList = (
|
| | | Def_Cure_Attack, # 攻击 0
|
| | | Def_Cure_MaxHP, # 最大生命值 1
|
| | | Def_Cure_PNE, # 智力 2
|
| | | Def_Cure_PHY, # 敏捷 3
|
| | | Def_Cure_HurtValue, # 伤害值 4
|
| | | Def_Cure_TagMaxHP, # 目标最大生命值 5
|
| | | ) = range(6)
|
| | | Def_Cure_HurtValue, # 伤害值 2
|
| | | Def_Cure_TagMaxHP, # 目标最大生命值 3
|
| | | ) = range(4)
|
| | |
|
| | | #回魔类型(影响公式参数)
|
| | | Def_RestoreTypeList = (
|
| | |
| | | Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
|
| | | Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
|
| | |
|
| | | # 回合战斗行列数
|
| | | TurnFightRows = 2
|
| | | TurnFightCols = 3
|
| | |
|
| | | def GetInColNum(posNum):
|
| | | ## 获取站位编号所在列编号
|
| | | # @param posNum: 在阵容中的站位 1 ~ n
|
| | | # @return: 1 ~ 总列数
|
| | | return (posNum - 1) % TurnFightCols + 1
|
| | |
|
| | | def GetInRowNum(posNum):
|
| | | ## 获取站位编号所在行编号
|
| | | # @param posNum: 在阵容中的站位 1 ~ n
|
| | | # @return: 1 ~ 总行数
|
| | | return (posNum - 1) / TurnFightCols + 1
|
| | |
|
| | | # 技能目标 - 瞄准范围
|
| | | (
|
| | | SkillTagAim_All, # 全部 0
|
| | |
| | | SkillTagAffect_HPLowest, # 血量最低 1
|
| | | SkillTagAffect_HPHighest, # 血量最高 2
|
| | | SkillTagAffect_Death, # 死亡单位 3
|
| | | ) = range(4)
|
| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
|
| | | ) = range(5)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | |
|
| | | #副本ID转换
|
| | | Def_FB_MapID = {
|
| | | 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
|
| | | 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛
|
| | | 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
|
| | | 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
|
| | | 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
|
| | | 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
|
| | | 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
|
| | | 'DuJie':[Def_FBMapID_DuJie], #渡劫
|
| | | 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
|
| | | 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
|
| | | 'GodArea':[Def_FBMapID_GodArea],#古神禁地
|
| | | 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS
|
| | | 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会
|
| | | 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼
|
| | | 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域
|
| | | 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔
|
| | | 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹
|
| | | 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场
|
| | | 'Guard':[Def_FBMapID_Guard], #守护副本
|
| | | 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
|
| | | 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
|
| | | #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗
|
| | | #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
|
| | | #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位
|
| | | 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
|
| | | 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
|
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
|
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'SkyTower':[Def_FBMapID_SkyTower],#天星塔
|
| | | 'RealmTower':[Def_FBMapID_RealmTower],#境界塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
|
| | | 'Love':[Def_FBMapID_Love],#情缘副本
|
| | | 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
|
| | | 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
|
| | | 'MineArea':[Def_TFMapID_MineArea], #福地
|
| | | 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋
|
| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
|
| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
|
| | | Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
|
| | | Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
|
| | | Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
|
| | | Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
|
| | |
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
|
| | | FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
|
| | |
|
| | | FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
|
| | | FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
|
| | | FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
|
| | |
|
| | | #领取奖励标识
|
| | | (
|
| | |
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | | TurnBattleType_Normal, # 常规攻击
|
| | | TurnBattleType_Combo, # 连击
|
| | | TurnBattleType_AtkBack, # 反击
|
| | | TurnBattleType_Pursue , # 追击
|
| | | ) = range(4)
|
| | | TurnBattleType_Normal, # 常规攻击 0
|
| | | TurnBattleType_Combo, # 连击 1
|
| | | TurnBattleType_AtkBack, # 反击 2
|
| | | TurnBattleType_Pursue, # 追击 3
|
| | | TurnBattleType_Enhance, # 额外技能 4
|
| | | TurnBattleType_Passive, # 被动技能 5
|
| | | ) = range(6)
|
| | |
|
| | | Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
|
| | |
|
| | |
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | BatObjStateList = (
|
| | | BatObjState_Normal, # 无 0
|
| | | BatObjState_Freezed, # 定身状态 1
|
| | | BatObjState_Slow, # 减速状态 2
|
| | | BatObjState_LoseBlood, # 持续掉血状态 3
|
| | | BatObjState_Shield, # 麒麟佑身4
|
| | | BatObjState_DamBackShield, # 东皇附体5
|
| | | BatObjState_Sneer, # 嘲讽 6
|
| | | BatObjState_Stun, # 晕眩状态 7
|
| | | BatObjState_AddAtk, # 加攻状态 8
|
| | | BatObjState_WeakDef, # 减防状态 9
|
| | | BatObjState_LimitSkill, # 禁魔状态 10
|
| | | BatObjState_LimitAddHP, # 禁疗状态 11
|
| | | BatObjState_Blind, # 致盲状态 12
|
| | | BatObjState_Burn, # 灼烧 13
|
| | | BatObjState_LoseBlood2, # 职业2持续掉血状态 14
|
| | | BatObjState_LoseBlood3, # 职业3持续掉血状态 15
|
| | | BatObjState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | BatObjState_BeInAir, # 浮空(做法同眩晕类) 17
|
| | | BatObjState_zqdlj, # 紫气东来金灵根技能状态 18
|
| | | BatObjState_Ice, # 寒冰状态(同减速) 19
|
| | | ) = range(20)
|
| | | BatObjState_Frozen, # 冰冻 1
|
| | | BatObjState_Cold, # 减速/寒冷 2
|
| | | BatObjState_Stun, # 眩晕 3
|
| | | BatObjState_Burn, # 灼烧 4
|
| | | BatObjState_Poison, # 中毒 5
|
| | | BatObjState_Bleeding, # 流血 6
|
| | | BatObjState_EasyHurt, # 易伤 7
|
| | | BatObjState_Wudi, # 无敌 8
|
| | | BatObjState_Sneer, # 嘲讽 9
|
| | | BatObjState_LimitSkill, # 沉默 10
|
| | | BatObjState_LimitAddHP, # 禁疗 11
|
| | | BatObjState_Stone, # 石化 12
|
| | | ) = range(13)
|
| | |
|
| | | # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
|
| | | InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | | Def_Player_Dict_VipExperienceStartTime = "VipExperienceStartTime" #VIP体验生效开始时间
|
| | | Def_Player_Dict_VipExp = "VipExp" #VIP经验
|
| | | Def_Player_Dict_VipAwardRecord = "VipAwardRecord" #VIP礼包购买记录 2 进制纪录模式 0 表示未购买,1 表示已经购买
|
| | | Def_Player_Dict_VipBuyRecord = "VipBuyRecord" #首次VIP卡类型记录 2 进制纪录模式 0 表示未购买,1 表示已经购买过
|
| | | Def_Player_Dict_VIPLastTime = "VIPLastTime" #最后一次获得VIP经验的零点时间
|
| | | Def_Player_Dict_VipTimeOutRecord = "VipTimeOutRecord" #VIP过期提醒记录
|
| | | Def_Player_Dict_VIPKillLV = "VIPKillLV" #VIP杀怪等级
|
| | | Def_Player_Dict_VIPKillLVExp = "VIPKillLVExp" #VIP杀怪等级 - 经验
|
| | | Def_Player_Dict_VIPKillLVExpPoint = "VIPKillLVExpPoint" #VIP杀怪等级 - 经验点
|
| | |
|
| | | Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
|
| | |
|
| | | Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
|
| | |
| | | Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
|
| | | Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
|
| | |
|
| | | # 百战之地
|
| | | Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用
|
| | | Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用
|
| | | Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数
|
| | | Def_PDict_BZZD_NeedReduceExpBuff = "BZZD_NeedReduceExpBuff" # 是否需要扣除层级经验加成buff
|
| | |
|
| | | # 公共CD副本扫荡
|
| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
|
| | | Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
|
| | |
| | | #试炼之塔
|
| | | Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
|
| | | Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
|
| | | #天星塔
|
| | | Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数
|
| | | Def_Player_Dict_SkyTowerServerRecord = "SkyTowerServerRecord_%s" # 天星塔全服挑战层领奖记录,参数(层)
|
| | |
|
| | | #境界塔
|
| | | Def_Player_Dict_RealmTowerFloor = "RealmTowerFloor" # 已通关层数
|
| | |
|
| | | #古神禁地
|
| | | Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
|
| | | Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间
|
| | |
|
| | | #上古战场
|
| | | Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段
|
| | |
|
| | | #仙盟宴会
|
| | | Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign" # 今日参与宴会标记
|
| | | Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量
|
| | | Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState" # 是否已采集
|
| | | Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp" # 获得的总经验
|
| | | Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint" # 获得的总经验点
|
| | | Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint" # 获得的总仙盟贡献值
|
| | |
|
| | | #仙盟打坐
|
| | | Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
|
| | |
| | | #Boss首杀
|
| | | Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录
|
| | |
|
| | | #仙界盛典
|
| | | Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FCActionWorldLV = "FCActionWorldLV" #玩家身上的仙界盛典时的世界等级
|
| | | Def_PDict_FCRechargeState = "FCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
|
| | | Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
|
| | | Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
|
| | | Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
|
| | | Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal" # 绝版降临总累计充值元
|
| | | Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount" # 高级烟花已购买次数
|
| | | Def_PDict_FCFireworksScore = "FCFireworksScore" # 总烟花积分,含普通烟花
|
| | |
|
| | | #新仙界盛典
|
| | | Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
|
| | | Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
|
| | | Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
|
| | | Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
|
| | | Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
|
| | | Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
|
| | | Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号)
|
| | |
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
|
| | | Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
|
| | |
|
| | | #助战
|
| | | Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
|
| | | Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
|
| | |
|
| | | #周狂欢
|
| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
|
| | |
| | | Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
|
| | | Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
|
| | | Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
|
| | |
|
| | | #诛仙BOSS
|
| | | Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
|
| | |
|
| | | #boss历练
|
| | | Def_PDict_BossTrialRecycleState = "BossTrialRecycleState" # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过
|
| | |
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
|
| | |
|
| | | # 聚魂
|
| | | Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔)
|
| | |
|
| | | # 新聚魂
|
| | | Def_PDict_GatherTheSoulHoleID = "GatherTheSoulHoleID_%s" # 聚魂镶嵌ID, 参数(孔编号)
|
| | | Def_PDict_GatherTheSoulLV = "GatherTheSoulLV_%s" # 聚魂等级, 参数(聚魂ID)
|
| | |
|
| | | # 副本 Def_PDictType_FB
|
| | | Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
|
| | | Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
|
| | |
|
| | | # 仙盟boss
|
| | | Def_PDict_FamilyBossHurtValue = "FamilyBossHurtValue" # 仙盟boss个人总伤血,求余亿部分
|
| | | Def_PDict_FamilyBossHurtValuePoint = "FamilyBossHurtValuePoint" # 仙盟boss个人总伤血,整除亿部分
|
| | | Def_PDict_FamilyBossFightSeconds = "FamilyBossFightSeconds" # 仙盟boss个人已战斗时长,秒
|
| | | Def_PDict_FamilyBossHurtAward = "FamilyBossHurtAward" # 仙盟boss个人总伤血领奖记录
|
| | | Def_PDict_FamilyBossHurtAwardFamily = "FamilyBossHurtAwardFamily" # 仙盟boss仙盟总伤血领奖记录
|
| | |
|
| | | # 战斗力 Def_PDictType_FightPower
|
| | | Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
|
| | |
| | | Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # 本轮标识ID
|
| | | Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # 本轮已购买份数
|
| | |
|
| | | # 跨服战场
|
| | | Def_PDict_Battlefield_EnterCountWeek = "CBF_EnterCountWeek" # 进入总次数 - 周
|
| | | Def_PDict_Battlefield_BuyOpenCountToday = "CBF_BuyOpenCountToday" # 已购买召集总次数 - 日
|
| | | Def_PDict_Battlefield_BuyOpenCountWeek = "CBF_BuyOpenCountWeek" # 已购买召集总次数 - 周
|
| | | Def_PDict_Battlefield_HighScoreToday = "CBF_HighScoreToday" # 今日最高积分
|
| | | Def_PDict_Battlefield_HighScoreTotalWeek = "CBF_HighScoreTotalWeek" # 每日最高分累加总分 - 周
|
| | |
|
| | | #自动战斗设置记录
|
| | | Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
|
| | |
|
| | |
| | | Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
|
| | | Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
|
| | |
|
| | | #法宝
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | |
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | | Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 |
| | | Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
|
| | | Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
|
| | | Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID
|
| | | Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
|
| | |
|
| | | Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
|
| | |
|
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
|
| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
|
| | |
|
| | | # 挂机收益
|
| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
|
| | | Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
|
| | | Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
|
| | | Def_PDict_GuajiExp = "GuajiExp" # 经验
|
| | | Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
|
| | | Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
|
| | | Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
|
| | | Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
|
| | | Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
|
| | | Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
|
| | | Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
|
| | |
|
| | | #仙魔之争
|
| | | Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
|
| | |
|
| | | #套装
|
| | | Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
|
| | |
| | | Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
|
| | | Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
|
| | |
|
| | | #缥缈仙域
|
| | | Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
|
| | | Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访 2-拜访中 3-已拜访 参数事件ID
|
| | | Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
|
| | | Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
|
| | | Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
|
| | | Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
|
| | | Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
|
| | |
|
| | | #草园
|
| | | Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
|
| | | Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
|
| | |
|
| | | #五行专精
|
| | | Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
|
| | | Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
|
| | |
|
| | | #协助
|
| | | Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # 协助方今日接收该感谢礼盒次数,参数(礼盒物品ID)
|
| | | Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励
|
| | | Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成
|
| | |
|
| | | #竞技场
|
| | | Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
|
| | |
| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
|
| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
|
| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
|
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
|
| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
|
| | |
| | | ) = range(66)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | # 被动触发方式
|
| | | (
|
| | | TriggerWay_FightStart, # 战斗开始时 1
|
| | | TriggerWay_BigTurnStart, # 大回合开始时 2
|
| | | TriggerWay_BigTurnEnd, # 大回合结束时 3
|
| | | TriggerWay_HeroTurnStart, # 武将回合开始时 4
|
| | | TriggerWay_HeroTurnEnd, # 武将回合开始时 5
|
| | | TriggerWay_HeroActionStart, # 武将行动前 6
|
| | | TriggerWay_HeroActionEnd, # 武将行动后 7
|
| | | TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8
|
| | | TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9
|
| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
|
| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
|
| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
|
| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
|
| | | ) = range(1, 1 + 13)
|
| | |
|
| | | # 被动触发有效来源
|
| | | TriggerSrc_Skill = 1
|
| | | TriggerSrc_Buff = 2
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | InvestType_Life, # 终身卡 12
|
| | | ) = range(7, 7 + 6)
|
| | |
|
| | |
|
| | | #前端特殊新手引导存储标记
|
| | | GuideState_BZZDShow = 202
|
| | |
|
| | |
|
| | | # 法宝特权
|
| | | MWPrivilegeList = (
|
| | | MWPrivilege_FixedAttr, # 本源之魂(固定属性)
|
| | |
| | | Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
|
| | | Def_RewardType_RechargeDayAward, # 累充每日奖励 79
|
| | | Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
|
| | | )= range(81)
|
| | | Def_RewardType_ADAward, # 广告奖励 81
|
| | | Def_RewardType_TreeFreeTime, # 仙树免费减时 82
|
| | | )= range(83)
|
| | |
|
| | | #boss复活相关活动定义
|
| | | BossRebornActIDList = (
|
| | |
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_FBPass, # 副本过关到xxx 1
|
| | | TaskType_MainLevel, # 主线过关到xxx 1
|
| | | TaskType_TreeLV, # 仙树达到X级 2
|
| | | TaskType_EquipDecompose, # 分解装备x次 3
|
| | | TaskType_CutTree, # 消耗X个战锤 4
|
| | |
| | | TaskType_RealmLV, # 境界达到X级 6
|
| | | TaskType_KillNPC, # 击败X只怪物 7
|
| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | ) = range(1, 1 + 8)
|
| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
|
| | | ) = range(1, 1 + 9)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|