ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -34,6 +34,7 @@
import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
import PlayerPreset
import NPCCommon
import ShareDefine
import PyGameData
@@ -78,10 +79,10 @@
        self.lineupInfo = {} # 传入初始化的阵容信息
        self.shapeType = 0 # 阵型
        self.fightPower = 0 # 阵容总战力
        self.minggeObj = None # 命格战斗对象
        self.posObjIDDict = {} # 站位对应战斗实体 {站位编号:batObjID, ...}, 站位编号小于0为非主战单位,如主公、红颜等
        self.heroObjIDDict = {} # 武将ID对应ObjID {heroID:batObjID, ...}
        self.lingshouObjIDDict = {} # 灵兽战斗单位 {位置编号:batObjID, ...}
        self.beautyObjIDDict = {} # 红颜战斗单位 {位置编号:batObjID, ...}
        self.actionNum = ActionNumStart # 行动位置,从1开始
        self.totalHurt = 0 # 阵容总输出
        
@@ -94,7 +95,7 @@
    
    def isEmpty(self): return not self.posObjIDDict
    
    def setLineup(self, lineupInfo):
    def setLineupInfo(self, lineupInfo):
        ## 设置阵容
        # @param lineupInfo: 阵容信息
        self.clearLineup()
@@ -114,13 +115,12 @@
            batObjMgr.delBatObj(objID)
        for objID in self.lingshouObjIDDict.values():
            batObjMgr.delBatObj(objID)
        for objID in self.beautyObjIDDict.values():
            batObjMgr.delBatObj(objID)
        if self.minggeObj:
            batObjMgr.delBatObj(self.minggeObj.GetID())
        self.lineupInfo = {}
        self.posObjIDDict = {}
        self.heroObjIDDict = {}
        self.lingshouObjIDDict = {}
        self.beautyObjIDDict = {}
        self.fightPower = 0
        self.totalHurt = 0
        return
@@ -142,6 +142,8 @@
        if heroID not in self.heroObjIDDict:
            return
        return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
    def getMinggeObj(self): return self.minggeObj
    
class BatFaction():
    ## 战斗阵营
@@ -290,7 +292,7 @@
            if not lineupInfo:
                continue
            batLineup = batFaction.getBatlineup(num)
            batLineup.setLineup(lineupInfo)
            batLineup.setLineupInfo(lineupInfo)
        return
    
    def sortActionQueue(self):
@@ -571,41 +573,52 @@
                          % (chapterID, levelNum, nowChapterID, fixNowValue), curPlayer.GetPlayerID())
    return
def GetCacheLineupFightPower(tagViewCache, lineupID):
    lineupInfo = GetCacheLineupInfo(tagViewCache, lineupID)
    return lineupInfo.get("FightPower", 0)
def GetCacheLineupInfo(tagViewCache, lineupID):
def GetCacheLineupFightPower(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
    if not tagViewCache:
        return 0
    lineupInfo = GetCacheLineupInfo(tagViewCache, batPresetType)
    return lineupInfo.get("FightPower", tagViewCache.GetFightPowerTotal())
def GetCacheLineupInfo(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
    ## 根据查看缓存获取阵容信息,一般是 GetPlayerLineupInfo 返回的结果
    plusDict = tagViewCache.GetPlusDict()
    batPresetDict = plusDict.get("BatPreset", {})
    batTypePresetDict = batPresetDict.get("%s" % batPresetType, {})
    batPresetID = batTypePresetDict.get("%s" % ShareDefine.FuncPreset_Battle, 1)
    lineupDict = plusDict.get("Lineup", {})
    lineupInfo = lineupDict.get("%s" % lineupID, {})
    lineupInfo = lineupDict.get("%s" % batPresetID, {})
    if not lineupInfo:
        lineupInfo = lineupDict.get("%s" % ShareDefine.Lineup_Main, {})
        defBatPresetID = 1
        lineupInfo = lineupDict.get("%s" % defBatPresetID, {})
    return lineupInfo
def GetPlayerLineupFightPower(curPlayer, lineupID=ShareDefine.Lineup_Main):
def GetPlayerLineupFightPower(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    ## 获取玩家阵容战力,一般用于直接获取阵容战力记录用
    return GetPlayerLineup(curPlayer, lineupID).fightPower
def GetPlayerLineup(curPlayer, lineupID=ShareDefine.Lineup_Main, exclusiveMapID=0):
    return GetPlayerLineupByType(curPlayer, batPresetType, exclusiveMapID).fightPower
def GetPlayerLineupByType(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
    return GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
def GetPlayerLineupByID(curPlayer, batPresetID=0, exclusiveMapID=0):
    ## 获取玩家阵容
    mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
    if not batPresetID:
        batPresetID = mainBatPresetID
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
    if lineup.IsEmpty():
        GameWorld.DebugLogEx("玩家没有目标阵容默认取主阵容! lineupID=%s", lineupID, curPlayer.GetPlayerID())
        lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
    lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
    if lineup.IsEmpty() and batPresetID != mainBatPresetID:
        GameWorld.DebugLogEx("玩家没有目标阵容默认取主线阵容! batPresetID=%s,mainBatPresetID=%s", (batPresetID, mainBatPresetID), curPlayer.GetPlayerID())
        lineup = olPlayer.GetPresetLineup(mainBatPresetID, exclusiveMapID=exclusiveMapID)
    return lineup
def GetPlayerLineupInfo(curPlayer, lineupID, exclusiveMapID=0):
def GetPlayerLineupInfo(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    ## 获取玩家阵容信息,可用于战斗或查看缓存,因为可能取玩家的缓存进行对战,所以统一使用json格式,前端通用
    # @param lineupID: 阵容ID
    # @param exclusiveMapID: 专享阵容的地图ID,如定军阁
    # @return: 阵容全部信息json字典,前端通用格式
    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
    playerID = curPlayer.GetPlayerID()
    lineup = GetPlayerLineup(curPlayer, lineupID, exclusiveMapID)
    lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
    if lineup.IsEmpty():
        return {}
    batPresetID = lineup.batPresetID
    
    heroDict = {}
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -614,15 +627,15 @@
        heroID = hero.heroID
        itemIndex = hero.itemIndex
        heroLV = 1
        star = 0
        star, breakLV, awakeLV = 0, 0, 0
        userData = "{}"
        if itemIndex >= 0 and itemIndex < curPack.GetCount():
            heroItem = curPack.GetAt(itemIndex)
            if heroItem and not heroItem.IsEmpty():
                heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
                star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
                #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
                awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                userData = heroItem.GetUserData()
                
        skillIDlist = []
@@ -633,8 +646,8 @@
                                 "LV":heroLV,
                                 "Star":star,
                                 "Data":userData,
                                 #"BreakLV":breakLV,
                                 #"AwakeLV":awakeLV,
                                 "BreakLV":breakLV,
                                 "AwakeLV":awakeLV,
                                 "FightPower":hero.fightPower,
                                 "AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
                                 "SkillIDList":skillIDlist,
@@ -643,14 +656,26 @@
    if not heroDict:
        return {}
    
    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
    mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
    olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
    mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
    mgSkillIDList = []
    for skillTypeID, skillLV in mgSkillLVDict.items():
        skillID = skillTypeID + skillLV - 1
        if skillID not in mgSkillIDList:
            mgSkillIDList.append(skillID)
    #shapeType = 0
    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
    if mgSkillIDList:
        lineupInfo["MGSkillIDList"] = mgSkillIDList
    return lineupInfo
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True):
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
    ## 获取NPC阵容信息
    # @param lineupID: 阵容ID
    # @param npcLV: 成长NPC等级
    # @param difficulty: 成长NPC难度系数
    # @param viewNPCID: 查看指定的NPCID,供前端查询NPC属性用
    # @return: 阵容全部信息json字典,前端通用格式    
    lineupInfo = GetGMTestNPCLineupInfo(lineupID, strongerLV, difficulty)
    if lineupInfo:
@@ -668,10 +693,14 @@
        npcID = getattr(ipyData, "GetPosNPCID%s" % posNum)()
        if not npcID:
            continue
        if viewNPCID and viewNPCID != npcID:
            continue
        battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty, isLog)
        if not battleDict:
            continue
        heroDict[str(posNum)] = battleDict
        if viewNPCID:
            break
        
    lineupInfo = {"NPCLineupID":lineupID, "Hero":heroDict, "BossID":bossID, "BossPosView":bossPosView}
    return lineupInfo
@@ -688,8 +717,8 @@
    if not tagViewCache:
        PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
        return
    defLineupInfo = GetCacheLineupInfo(tagViewCache, ShareDefine.Lineup_Main)
    lineupDictA = {1:GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)}
    defLineupInfo = GetCacheLineupInfo(tagViewCache)
    lineupDictA = {1:GetPlayerLineupInfo(curPlayer)}
    lineupDictB = {1:defLineupInfo}
    turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB)
    return turnFight.costTime if turnFight else None
@@ -850,8 +879,8 @@
                  "SkinID":skinID,
                  "LV":npcLV,
                  "Star":star,
                  #"BreakLV":breakLV,
                  #"AwakeLV":awakeLV,
                  "BreakLV":breakLV,
                  "AwakeLV":awakeLV,
                  "AttrDict":{str(k):v for k, v in batAttrDict.items() if v > 0},
                  "SkillIDList":skillIDList,
                  }
@@ -873,6 +902,9 @@
            skillID = breakIpyData.GetSkillID()
            if skillID:
                skillIDList.append(skillID)
            skillIDExList = breakIpyData.GetSkillIDExList()
            if skillIDExList:
                skillIDList += skillIDExList
                
    awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
    if awakeIpyDataList:
@@ -920,12 +952,33 @@
    lineupPlayerID = lineupInfo.get("PlayerID", 0) # 阵容所属玩家ID
    npcLineupID = lineupInfo.get("NPCLineupID", 0)
    GameWorld.DebugLogEx("SummonLineupObjs faction:%s,num:%s,npcLineupID=%s,lineupPlayerID=%s", faction, num, npcLineupID, lineupPlayerID)
    mgSkillIDList = lineupInfo.get("MGSkillIDList", [])
    
    turnFight = batLineup.turnFight
    tfGUID = turnFight.guid
    heroDict = lineupInfo.get("Hero", {})
    
    batObjMgr = BattleObj.GetBatObjMgr()
    # 命格
    #mgSkillIDList = [9000014] # 测试用
    if mgSkillIDList:
        minggeObj = batObjMgr.addBatObj()
        if minggeObj:
            batLineup.minggeObj = minggeObj
            minggeObj.SetOwnerID(lineupPlayerID)
            minggeObj.SetTFGUID(tfGUID)
            minggeObj.SetFaction(faction)
            minggeObj.SetLineupPos(ChConfig.TFPosNum_Mingge, num)
            skillManager = minggeObj.GetSkillManager()
            skillManager.SkillReset()
            for skillID in mgSkillIDList:
                skillManager.LearnSkillByID(skillID)
            GameWorld.DebugLogEx("AddBatObj 命格: faction:%s,num:%s,objID=%s,skillIDList=%s", faction, num, minggeObj.GetID(), skillManager.GetSkillIDList())
            ResetObjSkill(minggeObj)
            minggeObj.InitBatAttr({ChConfig.AttrID_MaxHP:1})
    # 武将
    initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
    for posNumKey, heroInfo in heroDict.items():
        posNum = int(posNumKey)
@@ -1108,10 +1161,10 @@
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    guid = GameWorld.GetGUID()
    
    atkLineupID = ShareDefine.Lineup_Main # 进攻方默认使用主阵容
    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID, mapID)
    atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
    if not atkLineupInfo:
        GameWorld.DebugLogEx("玩家没有该阵容数据! atkLineupID=%s,mapID=%s", atkLineupID, mapID, playerID)
        GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
        return
    
    # 玩家
@@ -1124,10 +1177,10 @@
            PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
            return
        
        defLineupID = ChConfig.MapLineIDDict.get(mapID, ShareDefine.Lineup_Main)
        defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
        defBatPresetType = ChConfig.MapDefBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
        defLineupInfo = GetCacheLineupInfo(tagViewCache, defBatPresetType)
        if not defLineupInfo:
            GameWorld.DebugLogEx("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s", tagPlayerID, defLineupID, playerID)
            GameWorld.DebugLogEx("目标玩家没有该阵容预设数据! tagPlayerID=%s,defBatPresetType=%s", tagPlayerID, defBatPresetType, playerID)
            PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
            return
        
@@ -1457,7 +1510,7 @@
        return
    lineupID = lineupIDList[0] # NPC阵容ID
    
    lineupMainInfo = GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)
    lineupMainInfo = GetPlayerLineupInfo(curPlayer)
    if not lineupMainInfo:
        GameWorld.DebugLogEx("没有设置主阵容!", playerID)
        return
@@ -2131,11 +2184,15 @@
            batLineup.totalHurt = 0
            facDRLineupInfo[str(num)] = batLineup.lineupInfo
            GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
            for posNum, objID in batLineup.posObjIDDict.items():
            posObjIDList = [[posNum, objID] for posNum, objID in batLineup.posObjIDDict.items()]
            mgObj = batLineup.minggeObj # 命格
            if mgObj:
                posObjIDList.append([mgObj.GetPosNum(), mgObj.GetID()])
            # 灵兽
            for posNum, objID in posObjIDList:
                batObj = batObjMgr.getBatObj(objID)
                if not batObj:
                    continue
                heroCount += 1
                objID = batObj.GetID()
                npcID = batObj.GetNPCID()
                heroID = batObj.GetHeroID()
@@ -2145,6 +2202,8 @@
                batLineup.totalHurt += atkHurt
                batFaction.totalHurt += atkHurt
                dead = 0 if batObj.IsAlive() else 1
                if heroID:
                    heroCount += 1
                GameWorld.DebugLogEx("    Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s", 
                                     posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP)
                lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP, 
@@ -2159,7 +2218,7 @@
    # 流向记录
    if mapID != ChConfig.Def_FBMapID_Main and reqPlayerID:
        DataRecordPack.DR_FightStat(reqPlayerID, mapID, funcLineID, turnFight.isWin, turnFight.turnNum, turnFight.turnMax, 
                                    heroCount, turnFight.costTime, statInfo, drLineupInfo)
                                    heroCount, turnFight.costTime, statInfo, drLineupInfo, guid)
    return
#// B4 14 查看战报 #tagCSTurnFightReportView
@@ -2170,19 +2229,83 @@
#    char        GUID[40];    //战报guid
#};
def OnTurnFightReportView(index, clientData, tick):
    ## 改为下载文件
    return
#// B4 16 查看NPC属性 #tagCSViewNPCAttr
#
#struct    tagCSViewNPCAttr
#{
#    tagHead        Head;
#    DWORD        MapID;        // 自定义地图ID,可用于绑定战斗地图场景功能(如主线boss、爬塔、竞技场等)
#    DWORD        FuncLineID;    // MapID对应的扩展值,如具体某个关卡等
#    DWORD        ViewNPCID;    // 指定查看某个NPCID,发0则查看该关卡阵容所有NPC
#};
def OnViewNPCAttr(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    guid = clientData.GUID
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    viewNPCID = clientData.ViewNPCID
    SyncLineupNPCAttr(curPlayer, mapID, funcLineID, viewNPCID)
    return
def SyncLineupNPCAttr(curPlayer, mapID, funcLineID, viewNPCID=0):
    lineupIDList = []
    strongerLV, difficulty = 0, 0
    
    lastBatBufferInfo = PlayerOnline.GetOnlinePlayer(curPlayer).GetLastBatBuffer()
    if lastBatBufferInfo and len(lastBatBufferInfo) == 2 and guid == lastBatBufferInfo[0]:
        guid, reprot = lastBatBufferInfo
        SyncTurnFightReport(curPlayer, guid, reprot)
    if mapID == ChConfig.Def_FBMapID_MainBoss:
        chapterID = funcLineID / 100
        levelNum = funcLineID % 100
        levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
        if not levelIpyData:
            return
        lineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
        strongerLV = levelIpyData.GetNPCLV()
        difficulty = levelIpyData.GetDifficulty()
    else:
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
        if fbLineIpyData:
            lineupIDList = fbLineIpyData.GetLineupIDList()
            strongerLV = fbLineIpyData.GetNPCLV()
            difficulty = fbLineIpyData.GetDifficulty()
        else:
            ret = FBLogic.GetFBNPCLineupInfo(curPlayer, mapID, funcLineID)
            if not ret:
                return
            lineupIDList, strongerLV, difficulty = ret
    if not lineupIDList:
        return
    
    # 其他战报,一般是入库存储的,待扩展
    # 战报已过期
    PlayerControl.NotifyCode(curPlayer, "FightReportExpired")
    npcAttrList = []
    for lineupID in lineupIDList:
        lineupInfo = GetNPCLineupInfo(lineupID, strongerLV, difficulty, False, viewNPCID=viewNPCID)
        if not lineupInfo:
            continue
        heroDict = lineupInfo["Hero"]
        for posNum, attrInfo in heroDict.items():
            posNum = int(posNum)
            npcAttr = ChPyNetSendPack.tagSCViewNPCAttr()
            npcAttr.PosNum = posNum
            npcAttr.NPCID = attrInfo["NPCID"]
            npcAttr.HeroID = attrInfo["HeroID"]
            npcAttr.LV = attrInfo["LV"]
            npcAttr.Star = attrInfo["Star"]
            npcAttr.BreakLV = attrInfo["BreakLV"]
            npcAttr.AwakeLV = attrInfo["AwakeLV"]
            npcAttr.AttrMsg = json.dumps(attrInfo["AttrDict"], ensure_ascii=False).replace(" ", "")
            npcAttr.AttrLen = len(npcAttr.AttrMsg)
            npcAttrList.append(npcAttr)
    if not npcAttrList:
        return
    clientPack = ChPyNetSendPack.tagSCViewNPCAttrRet()
    clientPack.MapID = mapID
    clientPack.FuncLineID = funcLineID
    clientPack.ViewNPCID = viewNPCID
    clientPack.NPCAttrList = npcAttrList
    clientPack.NPCCnt = len(clientPack.NPCAttrList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def SyncTurnFightReport(curPlayer, guid, reprot):