| | |
| | | Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量
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| | | Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量
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| | |
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| | | #初始境界
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| | | Def_InitOfficialRank = 0
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| | |
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| | | #玩家性别
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| | | Def_PlayerSex_Type = 3
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| | | (
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| | |
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
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| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
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| | |
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| | | # 挂机收益
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| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
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| | | Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
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| | | Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
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| | | Def_PDict_GuajiExp = "GuajiExp" # 经验
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| | | Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
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| | | Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
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| | | Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
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| | | Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
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| | | Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
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| | | Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
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| | | Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
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| | |
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| | | #套装
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| | | Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
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| | | Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
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| | |
| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
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| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
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| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
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| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
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| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
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| | |
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| | | #任务,每个任务组有且仅有一个进行中的任务
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| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
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| | |
| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
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| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
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| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
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| | | ) = range(1, 1 + 12)
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| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
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| | | ) = range(1, 1 + 13)
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| | |
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| | | # 被动触发有效来源
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| | | TriggerSrc_Skill = 1
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| | |
| | | Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
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| | | Def_RewardType_RechargeDayAward, # 累充每日奖励 79
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| | | Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
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| | | )= range(81)
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| | | Def_RewardType_ADAward, # 广告奖励 81
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| | | Def_RewardType_TreeFreeTime, # 仙树免费减时 82
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| | | )= range(83)
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| | |
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| | | #boss复活相关活动定义
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| | | BossRebornActIDList = (
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| | |
| | |
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| | | # 任务类型定义
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| | | TaskTypeList = (
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| | | TaskType_FBPass, # 副本过关到xxx 1
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| | | TaskType_MainLevel, # 主线过关到xxx 1
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| | | TaskType_TreeLV, # 仙树达到X级 2
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| | | TaskType_EquipDecompose, # 分解装备x次 3
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| | | TaskType_CutTree, # 消耗X个战锤 4
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| | |
| | | TaskType_RealmLV, # 境界达到X级 6
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| | | TaskType_KillNPC, # 击败X只怪物 7
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| | | TaskType_GetMoney, # 累计获得xx货币 8
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| | | ) = range(1, 1 + 8)
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| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
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| | | ) = range(1, 1 + 9)
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| | |
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| | | # 任务分组
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| | | TaskGroupList = (
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