ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -24,59 +24,50 @@
import ChPyNetSendPack
import GameWorld
import NetPackCommon
import PlayerGodWeapon
import PlayerHorse
import PlayerPet
#import PlayerGodWeapon
#import PlayerHorse
#import PlayerPet
import ShareDefine
import IpyGameDataPY
import PlayerMagicWeapon
import PlayerRefineStove
import PlayerControl
import PlayerPrestigeSys
import PlayerBillboard
import PlayerTreasure
import PlayerSignDay
import PlayerGoldGift
import PlayerEquipDecompose
import PlayerCrossChampionship
import PlayerFreeGoods
import FunctionNPCCommon
#import PlayerGoldGift
#import PlayerEquipDecompose
#import PlayerCrossChampionship
#import PlayerFreeGoods
#import FunctionNPCCommon
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
import IPY_GameWorld
import ItemCommon
import ItemControler
import PlayerLianTi
import PlayerArena
import PlayerFaQi
import PlayerGuaji
#import PlayerLianTi
#import PlayerFaQi
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
                     ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
                     ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
                     ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
                     ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
                     ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
                     ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
                     ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
                     ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
                     ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
                     ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
                     ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                     ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                     ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                     ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                     ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
                     ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
                     ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
                     #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                     #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                     #ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     #ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
                     #ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
                     #ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
                     #ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
                     #ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
                     #ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                     #ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                     #ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                     #ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
                     #ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
                     }
## 注意:功能开启需执行的函数 及 功能开启后升级逻辑 只会执行其中一个
@@ -121,21 +112,12 @@
        if limitLV and curLV < limitLV:
            continue
        
        limitMagicWeapon = ipyData.GetLimitMagicWeapon()
        limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
        if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
            continue
        limitRealmLV = ipyData.GetLimiRealmLV()
        if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
            continue
        
        limitMissionID = ipyData.GetLimitMissionID()
        if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
            continue
        limitVIPLV = ipyData.GetLimitVIPLV()
        if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
            continue
        
        # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环