ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -138,7 +138,7 @@
        angerOverflow = max(curXP - maxXP, 0)
        curBatObj.SetAngerOverflow(angerOverflow)
        GameWorld.DebugLogEx("怒气溢出值: curXP=%s/%s,angerOverflow=%s", curXP, maxXP, angerOverflow)
    if batType == ChConfig.TurnBattleType_Enhance:
    elif batType == ChConfig.TurnBattleType_Enhance:
        pass
    else:
        curBatObj.SetAngerOverflow(0)        
@@ -2674,12 +2674,12 @@
        return
    
    GameWorld.DebugLogEx("    反弹伤害=%s,%s/%s, damBackPer=%s", bounceHP, atkObj.GetHP(), atkObj.GetMaxHP(), damBackPer)
    bounceHP, _, immuneHurt = CalcHurtWithBuff(turnFight, atkObj, defObj, bounceHP)
    bounceHP, _, immuneHurt = CalcHurtWithBuff(turnFight, defObj, atkObj, bounceHP)
    if bounceHP <= 0:
        GameWorld.DebugLogEx("        bounceHP=%s", bounceHP)
        return
    hurtObj.SetBounceHP(bounceHP)
    DoLostHP(turnFight, atkObj, defObj, bounceHP, curSkill, "Bounce", hpCanNegative=True, immuneHurt=immuneHurt) # 反弹后生命允许负值
    DoLostHP(turnFight, defObj, atkObj, bounceHP, curSkill, "Bounce", hpCanNegative=True, immuneHurt=immuneHurt) # 反弹后生命允许负值
    return
def CalcSuckBlood(turnFight, atkObj, defObj, hurtObj, curSkill):