ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -25,7 +25,8 @@
import IPY_GameWorld
import DataRecordPack
import PlayerEventCounter
import PlayerViewCache
import GameLogic_Qunying
import GameWorldAction
import PlayerControl
import NetPackCommon
import PlayerOnline
@@ -89,8 +90,11 @@
    DBDataMgr.OnServerStart() # 优先加载公共数据
    #ItemCommon.InitPyItem() # 改为放 InitItem 加载
    LoadDBPlayer()
    PlayerViewCache.LoadRobot()
    #PlayerViewCache.LoadRobot()
    PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
    # 检查跨服中心唯一性
    GameWorld.CheckCrossCenterUniquenessErr()
    
    if DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime):
        DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyTransDataTime, 0)
@@ -107,7 +111,7 @@
    __DoMixServerInit()
    
    # 其他功能初始化
    GameLogic_Qunying.OnServerStart()
    
    # 最后触发检查是否完全启动成功
    PyGameData.g_initGameWorldOK = True
@@ -157,30 +161,6 @@
    #PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def GMSetOpenServerTime(openServerTime):
    '''GM设置开服时间
    @param openServerTime: 开服时间戳
    @return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
    '''
    serverID = GameWorld.GetGameWorld().GetServerID()
    curTime = int(time.time())
    if openServerTime < curTime:
        GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_InvalidTime, "The set time is less than the current time.")
        return -1
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
    if setOpenServerTime and curTime > setOpenServerTime:
        GameWorld.ErrLog("已经设置过且开服了,不能重复设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ServerAlreadyOpen, "The server has been opened.")
        return -2
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_SetOpenServerTime, openServerTime)
    GameWorld.Log("GM设置开服时间: serverID=%s,%s,%s" % (serverID, GameWorld.ChangeTimeNumToStr(openServerTime), openServerTime))
    if openServerTime == curTime:
        OnNewServerOpen(GameWorld.GetGameWorld().GetTick())
    return 1
def DoCheckNewServerOpen(tick):
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
    if not setOpenServerTime:
@@ -216,10 +196,14 @@
    DBDataMgr.GetMailMgr().DelAllMail()
    DBDataMgr.GetPlayerViewCacheMgr().DelAllCache()
    
    # 设置允许跨服,该函数为自动开服会触发,所以要设置为允许跨服,手动开服的需后台手动设置为允许
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CanCross, 1)
    SetInitOpenServerTime(setOpenServerTime)
    AllMapServerInitOK(tick)
    
    GameWorld.GetGameWorld().SaveGameServerData()
    #强制备档一次、入库
    DBDataMgr.BackupGameWorldData(saveToDB=True)
    #GameWorld.GetGameWorld().SaveGameServerData()
    GameWorld.SendGameError("ClearOpenServerOK")
    return
@@ -332,15 +316,13 @@
    DoCheckNewServerOpen(tick)
    DBDataMgr.OnMinute(curTime)
    DoLogic_GameWorldEvenByTime(tick)
    GameWorldAction.OnProcessGameAction(curTime)
    
    #每5分钟
    if curMinute % 5 == 0:
        OnMinute_5(curTime, tick)
        
    #其他功能逻辑
    #GameWorldActionControl.Dispose_OperationActionState()
    #GameWorldActionControl.Dispose_DailyActionState()
    #GameWorldActionControl.Dispose_FBStateTime()
    PlayerControl.OnMinute(curTime)
    PlayerFamily.OnMinute()
    PlayerOnline.OnMinute()
@@ -365,6 +347,14 @@
    gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
    activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
    return
def OnGM_CrossCenterEvent(gmEvent):
    if not GameWorld.IsCrossCenter():
        return
    serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
    if DoLogic_CrossCenterEvent(serverEventValue, gmEvent=gmEvent):
        CrossMgr.SendCrossServerEvent(gmEvent=gmEvent)
    return
def DoLogic_GameWorldEvenByTime(tick):
@@ -457,22 +447,26 @@
    PlayerEventCounter.DoLogic_OnYear(tick)
    return
def DoLogic_CrossCenterEvent(centerEventValue, centerServerID=0):
def DoLogic_CrossCenterEvent(centerEventValue, centerServerID=0, gmEvent=""):
    ## 收到跨服中心事件同步,如OnDay等
    serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
    if not serverEventValue:
        serverEventValue = centerEventValue
        DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
    if centerServerID:
        GameWorld.Log("处理跨服中心事件值! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
    if serverEventValue == centerEventValue:
        GameWorld.DebugLog("跨服中心事件值不变! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
    #第一次也要执行一次
    #if not serverEventValue:
    #    serverEventValue = centerEventValue
    #    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
    if serverEventValue == centerEventValue and not gmEvent:
        if centerServerID:
            GameWorld.Log("本服与跨服中心事件值相同不处理! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
        return
    
    serverEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % serverEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
    centerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % centerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
    if centerServerID:
        GameWorld.Log("本服与跨服中心事件值变化! serverEventValue=%s,centerEventValue=%s,centerServerID=%s,gmEvent=%s" % (serverEventValue, centerEventValue, centerServerID, gmEvent))
    else:
        GameWorld.Log("跨服中心服务器事件值变化! serverEventValue=%s,centerEventValue=%s,gmEvent=%s" % (serverEventValue, centerEventValue, gmEvent))
    serverEventTime = GameWorld.ChangeStrToDatetime("%s" % serverEventValue, ChConfig.TYPE_Time_Format_YmdH)
    centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
    
    serverHour = serverEventTime.hour
    serverDay = serverEventTime.day
@@ -491,12 +485,12 @@
    isEvent = False
    
    #OnHour事件
    if (serverHour != centerHour or serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear):
    if (serverHour != centerHour or serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnHour"):
        isEvent = True
        PlayerEventCounter.DoLogic_CrossCenterOnHour(centerEventValue)
        
    #OnDay事件
    if (serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear):
    if (serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnDay"):
        isEvent = True
        PlayerEventCounter.DoLogic_CrossCenterOnDay(centerEventValue)
        
@@ -512,6 +506,15 @@
    #if serverYear != curTimeYear:
    #    OnYear(tick)
    
    # 游戏服额外处理玩家
    if GameWorld.IsMainServer():
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.OnlineCount()):
            curPlayer = playerManager.OnlineAt(i)
            if not GameWorld.IsNormalPlayer(curPlayer):
                continue
            PlayerEventCounter.PlayerOnCrossCenterEvent(curPlayer, centerEventValue, gmEvent=gmEvent)
    return isEvent
def __CheckIpyDataRecycle(timeNow):