| | |
| | | import IPY_GameWorld
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| | | import DataRecordPack
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| | | import PlayerEventCounter
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| | | import GameLogic_Qunying
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| | | import GameWorldAction
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| | | import PlayerViewCache
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import PlayerOnline
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| | |
| | | DBDataMgr.OnServerStart() # 优先加载公共数据
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| | | #ItemCommon.InitPyItem() # 改为放 InitItem 加载
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| | | LoadDBPlayer()
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| | | PlayerViewCache.LoadRobot()
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| | | #PlayerViewCache.LoadRobot()
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| | | PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
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| | |
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| | | # 检查跨服中心唯一性
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| | |
| | | __DoMixServerInit()
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| | |
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| | | # 其他功能初始化
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| | | |
| | | GameLogic_Qunying.OnServerStart()
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| | |
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| | | # 最后触发检查是否完全启动成功
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| | | PyGameData.g_initGameWorldOK = True
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| | |
| | | #PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
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| | | return
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| | |
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| | | def GMSetOpenServerTime(openServerTime):
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| | | '''GM设置开服时间
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| | | @param openServerTime: 开服时间戳
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| | | @return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
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| | | '''
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| | | serverID = GameWorld.GetGameWorld().GetServerID()
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| | | curTime = int(time.time())
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| | | if openServerTime < curTime:
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| | | GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
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| | | #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_InvalidTime, "The set time is less than the current time.")
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| | | return -1
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| | | setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
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| | | if setOpenServerTime and curTime > setOpenServerTime:
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| | | GameWorld.ErrLog("已经设置过且开服了,不能重复设置! serverID=%s" % serverID)
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| | | #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ServerAlreadyOpen, "The server has been opened.")
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| | | return -2
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| | | |
| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_SetOpenServerTime, openServerTime)
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| | | GameWorld.Log("GM设置开服时间: serverID=%s,%s,%s" % (serverID, GameWorld.ChangeTimeNumToStr(openServerTime), openServerTime))
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| | | if openServerTime == curTime:
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| | | OnNewServerOpen(GameWorld.GetGameWorld().GetTick())
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| | | |
| | | return 1
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| | |
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| | | def DoCheckNewServerOpen(tick):
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| | | setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
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| | | if not setOpenServerTime:
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| | |
| | | DBDataMgr.GetMailMgr().DelAllMail()
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| | | DBDataMgr.GetPlayerViewCacheMgr().DelAllCache()
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| | |
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| | | # 设置允许跨服,该函数为自动开服会触发,所以要设置为允许跨服,手动开服的需后台手动设置为允许
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| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CanCross, 1)
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| | | SetInitOpenServerTime(setOpenServerTime)
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| | | AllMapServerInitOK(tick)
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| | |
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| | | GameWorld.GetGameWorld().SaveGameServerData()
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| | | #强制备档一次、入库
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| | | DBDataMgr.BackupGameWorldData(saveToDB=True)
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| | | #GameWorld.GetGameWorld().SaveGameServerData()
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| | | GameWorld.SendGameError("ClearOpenServerOK")
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| | | return
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| | |
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| | |
| | | def DoLogic_CrossCenterEvent(centerEventValue, centerServerID=0, gmEvent=""):
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| | | ## 收到跨服中心事件同步,如OnDay等
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| | | serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
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| | | if not serverEventValue:
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| | | serverEventValue = centerEventValue
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| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
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| | | |
| | | #第一次也要执行一次
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| | | #if not serverEventValue:
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| | | # serverEventValue = centerEventValue
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| | | # DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
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| | | |
| | | if serverEventValue == centerEventValue and not gmEvent:
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| | | if centerServerID:
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| | | GameWorld.Log("本服与跨服中心事件值相同不处理! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
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