ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -216,12 +216,17 @@
                        ("list", "AttrValueList", 0),
                        ),
                "HeroSkin":(
                "HeroSkinAttr":(
                        ("DWORD", "SkinID", 1),
                        ("BYTE", "SkinQuality", 0),
                        ("DWORD", "NeedItemID", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "WearAttrIDList", 0),
                        ("list", "WearAttrValueList", 0),
                        ("list", "AllBatAttrIDList", 0),
                        ("list", "AllBatAttrValueList", 0),
                        ("list", "WearAttrPerStarAddList", 0),
                        ("list", "RoleAttrIDList", 0),
                        ("list", "RoleAttrValueList", 0),
                        ("list", "RoleAttrPerStarAddList", 0),
                        ),
                "HeroQuality":(
@@ -234,6 +239,8 @@
                        ("DWORD", "StarAddPer", 0),
                        ("list", "BookActAwardMoney", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "BeautyReturnItems", 0),
                        ("list", "TitleReturnItems", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
@@ -384,6 +391,10 @@
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ("BYTE", "EffType", 0),
                        ("DWORD", "EffTypeValue", 0),
                        ("DWORD", "EffValue", 0),
                        ("DWORD", "EffPerStarAdd", 0),
                        ),
                "Model":(
@@ -1213,7 +1224,9 @@
                        ("list", "GridItemRateList2", 0),
                        ("dict", "GridItemRateList3", 0),
                        ("list", "GridItemRateList4", 0),
                        ("dict", "AtLeastCntLimitInfo", 0),
                        ("dict", "LuckyItemRateInfo", 0),
                        ("dict", "LuckyItemRateInfoEx", 0),
                        ),
                "TreasureItemLib":(
@@ -1607,6 +1620,15 @@
                        ("dict", "Attr", 0),
                        ),
                "QunyingCross":(
                        ("char", "AppID", 1),
                        ("WORD", "ZoneID", 1),
                        ("DWORD", "CrossServerID", 0),
                        ("list", "ServerIDList", 0),
                        ("BYTE", "SplitServerCnt", 0),
                        ("BYTE", "MatchServerCnt", 0),
                        ),
                "FamilyCross":(
                        ("char", "AppID", 1),
                        ("WORD", "ZoneID", 1),
@@ -1743,6 +1765,10 @@
                "Robot":(
                        ("DWORD", "ID", 1),
                        ("char", "RobotName", 0),
                        ("BYTE", "RealmLV", 0),
                        ("DWORD", "TempNum", 0),
                        ("DWORD", "TempValue1", 0),
                        ("DWORD", "TempValue2", 0),
                        ("char", "ViewCache", 0),
                        ),
                }
@@ -1994,18 +2020,23 @@
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
# 皮肤表
class IPY_HeroSkin():
# 皮肤时装属性表
class IPY_HeroSkinAttr():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
    def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
    def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
    def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
    def GetWearAttrIDList(self): return self.attrTuple[4] #  穿戴属性ID列表 list
    def GetWearAttrValueList(self): return self.attrTuple[5] #  穿戴属性值列表 list
    def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
    def GetRoleAttrIDList(self): return self.attrTuple[7] #  主公属性ID列表 list
    def GetRoleAttrValueList(self): return self.attrTuple[8] #  主公属性初始值列表 list
    def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list
# 武将品质表
class IPY_HeroQuality():
@@ -2023,7 +2054,9 @@
    def GetStarAddPer(self): return self.attrTuple[6] #  卡牌每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetDismissReturnItems(self): return self.attrTuple[8] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[9] #  阵容推荐激活奖励货币 类型|值 list
    def GetBeautyReturnItems(self): return self.attrTuple[9] #  红颜效果返还道具基数 [[物品ID,个数], ...] list
    def GetTitleReturnItems(self): return self.attrTuple[10] #  称号效果返还道具基数 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[11] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2232,7 +2265,11 @@
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
    def GetEffType(self): return self.attrTuple[10] # 天赋效果类型 BYTE
    def GetEffTypeValue(self): return self.attrTuple[11] # 效果类型值 DWORD
    def GetEffValue(self): return self.attrTuple[12] # 效果初始值 DWORD
    def GetEffPerStarAdd(self): return self.attrTuple[13] # 效果每星成长 DWORD
# 形象表
class IPY_Model():
@@ -3467,7 +3504,9 @@
    def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
    def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
    def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
    def GetAtLeastCntLimitInfo(self): return self.attrTuple[10] # 最小次数才能产出限制 {格子:至少所需次数才可产出, ...} dict
    def GetLuckyItemRateInfo(self): return self.attrTuple[11] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
    def GetLuckyItemRateInfoEx(self): return self.attrTuple[12] # 非永久卡玩家幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -4075,6 +4114,20 @@
    def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
    def GetAttr(self): return self.attrTuple[4] # 属性 dict
# 群英榜分区表
class IPY_QunyingCross():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAppID(self): return self.attrTuple[0] # AppID char
    def GetZoneID(self): return self.attrTuple[1] # 分区ID WORD
    def GetCrossServerID(self): return self.attrTuple[2] # 跨服服务器ID DWORD
    def GetServerIDList(self): return self.attrTuple[3] # 互通服务器ID列表 list
    def GetSplitServerCnt(self): return self.attrTuple[4] # 按X个相邻服分割 BYTE
    def GetMatchServerCnt(self): return self.attrTuple[5] # 分割区服内X个服随机匹配一组 BYTE
# 跨服公会表
class IPY_FamilyCross():
    
@@ -4307,7 +4360,11 @@
        
    def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
    def GetRobotName(self): return self.attrTuple[1] # char
    def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char
    def GetRealmLV(self): return self.attrTuple[2] # 指定官职 BYTE
    def GetTempNum(self): return self.attrTuple[3] # 功能模版 DWORD
    def GetTempValue1(self): return self.attrTuple[4] # 功能值1 DWORD
    def GetTempValue2(self): return self.attrTuple[5] # 功能值2 DWORD
    def GetViewCache(self): return self.attrTuple[6] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -4377,7 +4434,7 @@
        self.__LoadFileData("HeroAwake", onlyCheck)
        self.__LoadFileData("HeroFetter", onlyCheck)
        self.__LoadFileData("HeroLineupHalo", onlyCheck)
        self.__LoadFileData("HeroSkin", onlyCheck)
        self.__LoadFileData("HeroSkinAttr", onlyCheck)
        self.__LoadFileData("HeroQuality", onlyCheck)
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
@@ -4515,6 +4572,7 @@
        self.__LoadFileData("EquipShenEvolve", onlyCheck)
        self.__LoadFileData("EquipStarUp", onlyCheck)
        self.__LoadFileData("EquipPlusEvolve", onlyCheck)
        self.__LoadFileData("QunyingCross", onlyCheck)
        self.__LoadFileData("FamilyCross", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
@@ -4843,12 +4901,12 @@
        self.CheckLoadData("HeroLineupHalo")
        return self.ipyHeroLineupHaloCache[index]
    def GetHeroSkinCount(self):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinLen
    def GetHeroSkinByIndex(self, index):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinCache[index]
    def GetHeroSkinAttrCount(self):
        self.CheckLoadData("HeroSkinAttr")
        return self.ipyHeroSkinAttrLen
    def GetHeroSkinAttrByIndex(self, index):
        self.CheckLoadData("HeroSkinAttr")
        return self.ipyHeroSkinAttrCache[index]
    def GetHeroQualityCount(self):
        self.CheckLoadData("HeroQuality")
@@ -5809,6 +5867,13 @@
        self.CheckLoadData("EquipPlusEvolve")
        return self.ipyEquipPlusEvolveCache[index]
    def GetQunyingCrossCount(self):
        self.CheckLoadData("QunyingCross")
        return self.ipyQunyingCrossLen
    def GetQunyingCrossByIndex(self, index):
        self.CheckLoadData("QunyingCross")
        return self.ipyQunyingCrossCache[index]
    def GetFamilyCrossCount(self):
        self.CheckLoadData("FamilyCross")
        return self.ipyFamilyCrossLen