ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -234,10 +234,14 @@
    if heroLV >= LVMax:
        GameWorld.DebugLog("该武将已满级!LVMax=%s" % (LVMax), playerID)
        return
    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
    if not qualityIpyData:
    qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
    if not qualityLVIpyData:
        return
    costItemInfo = qualityIpyData.GetUPCostItem()
    nextHeroLV = heroLV + 1
    if not IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, nextHeroLV):
        GameWorld.DebugLog("不存在该武将等级: quality=%s,nextHeroLV=%s" % (quality, nextHeroLV), playerID)
        return
    costItemInfo = qualityLVIpyData.GetUPCostItem()
    if not costItemInfo:
        return
    costItemID, costItemCount = costItemInfo
@@ -250,7 +254,7 @@
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroLVUP")
    
    updHeroLV = heroLV + 1
    updHeroLV = nextHeroLV
    GameWorld.DebugLog("武将升级: itemIndex=%s,heroID=%s,updHeroLV=%s" % (itemIndex, heroID, updHeroLV), playerID)
    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)