| | |
| | | ),
|
| | |
|
| | | "HeroQuality":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("list", "InitTalentWeight", 0),
|
| | | ("BYTE", "InitStarUpper", 0),
|
| | | ("DWORD", "InitAddPer", 0),
|
| | |
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("WORD", "UPLVNeed", 0),
|
| | | ("list", "UPCostItemList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "HeroLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | |
| | | "LineupRecommend":(
|
| | | ("DWORD", "RecommendID", 1),
|
| | | ("list", "HeroIDList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFates":(
|
| | | ("WORD", "FatesID", 1),
|
| | | ("BYTE", "FatesQuality", 0),
|
| | | ("list", "HeroIDList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFatesQualityLV":(
|
| | | ("BYTE", "FatesQuality", 1),
|
| | | ("BYTE", "FatesLV", 1),
|
| | | ("BYTE", "NeedStarTotal", 0),
|
| | | ("BYTE", "NeedHeroCnt", 0),
|
| | | ),
|
| | |
|
| | | "PlayerAttr":(
|
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
|
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPLVNeed(self): return self.attrTuple[3] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[4] # 突破到下级消耗道具 list |
| | | def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
|
| | | def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
|
| | |
| | | |
| | | def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
|
| | | def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list |
| | | |
| | | # 武将宿缘表 |
| | | class IPY_HeroFates(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
|
| | | def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
|
| | | def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
|
| | | def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
|
| | | def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list |
| | | |
| | | # 武将宿缘品质等级表 |
| | | class IPY_HeroFatesQualityLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
|
| | | def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
|
| | | def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
|
| | | def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE |
| | | |
| | | # 属性条目表 |
| | | class IPY_PlayerAttr(): |
| | |
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityLV", onlyCheck)
|
| | | self.__LoadFileData("LineupRecommend", onlyCheck)
|
| | | self.__LoadFileData("HeroFates", onlyCheck)
|
| | | self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
|
| | | self.__LoadFileData("PlayerAttr", onlyCheck)
|
| | | self.__LoadFileData("FightPowerRatio", onlyCheck)
|
| | | self.__LoadFileData("MainChapter", onlyCheck)
|
| | |
| | | self.CheckLoadData("LineupRecommend") |
| | | return self.ipyLineupRecommendCache[index]
|
| | | |
| | | def GetHeroFatesCount(self): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesLen
|
| | | def GetHeroFatesByIndex(self, index): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesCache[index]
|
| | | |
| | | def GetHeroFatesQualityLVCount(self): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVLen
|
| | | def GetHeroFatesQualityLVByIndex(self, index): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVCache[index]
|
| | | |
| | | def GetPlayerAttrCount(self): |
| | | self.CheckLoadData("PlayerAttr") |
| | | return self.ipyPlayerAttrLen
|