hxp
9 天以前 8a132929e7184bc274b742d3e25b93782c65e9ef
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,7 +33,6 @@
import PlayerGubao
import PyGameData
import PlayerHero
import ObjPool
import math
import time
@@ -1264,7 +1263,7 @@
        itemCount = GetItemCountByID(curPlayer, itemID)
        if not itemCount and not force:
            continue
        countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
        countInfo.Clear()
        countInfo.ItemID = itemID
        countInfo.ItemCount = itemCount
@@ -1273,7 +1272,7 @@
    if not itemCountList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
    clientPack.Clear()
    clientPack.ItemCountList = itemCountList
    clientPack.Count = len(clientPack.ItemCountList)
@@ -2005,11 +2004,11 @@
        return False
    
    if isAuctionItem:
        ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
            GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s"
                             % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
            isAuctionItem = 0
        #ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        #if not ipyData:
        #    GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s"
        #                     % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
        isAuctionItem = 0
    
    defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
    packIndex = ChConfig.GetItemPackType(curItemData, defaultPack)