hxp
8 天以前 8a132929e7184bc274b742d3e25b93782c65e9ef
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -25,10 +25,7 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import PlayerSuccess
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerWeekParty
@@ -345,10 +342,6 @@
        Sync_RuneInfo(curPlayer)
        DoRuneSuccessLogic(curPlayer)
        
    #itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
    #RuneName = RuneItemID if not itemData else "%s(%s)" % (itemData.GetName(), RuneItemID)
    #aftRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
    #EventReport.WriteEvent_rune_lv(curPlayer, RuneName, plusCost, RuneItemPlusLV + 1, aftRuneMoney)
    GameWorld.DebugLog("符印升级!placeType=%s,placeIndex=%s,RuneData=%s,updRuneData=%s" 
                       % (placeType, placeIndex, RuneData, updRuneData), playerID)
    return
@@ -357,7 +350,6 @@
def DoRuneSuccessLogic(curPlayer):
    #符印成就处理
    #清掉#镶嵌X枚X品质符印的成就信息
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
    totalLV = 0
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
@@ -371,11 +363,7 @@
        itemColor = itemData.GetItemColor()
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
        totalLV += runeItemPlusLV
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
    # 开服活动数据
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
    return
#// A5 66 符印分解 #tagCMRuneDecompose